branchrust_reboot/maincancel

33,109 Commits over 4,109 Days - 0.34cph!

8 Years Ago
merge into main
8 Years Ago
▊▇▌█▍ ▉▋▋▊ ▋▊▅█▇
8 Years Ago
▅▊▉▊▇ ▇▆▆▋
8 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
8 Years Ago
Set nav_grid to false by default.
8 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
8 Years Ago
A couple more checks, just to be on the safe side.
8 Years Ago
NRE fix in Navmesh grid.
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
Set nav_grid to false by default
8 Years Ago
Merged from ai_5
8 Years Ago
Merge from eac_api_2_1
8 Years Ago
More item description updates
8 Years Ago
added smoke effects to bradley treads
8 Years Ago
Fixed NRE caused by visibility lists not empty when joining a server after demo play
8 Years Ago
Attempt at fixing RUST-1765
8 Years Ago
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
8 Years Ago
auto turret loses target when it goes out of range
8 Years Ago
Added particle collision lod to remaining explosions
8 Years Ago
Tweak
8 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
8 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
8 Years Ago
▉▇▆?
8 Years Ago
More item description updates and fixes
8 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
8 Years Ago
skin approval
8 Years Ago
missing files
8 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
8 Years Ago
Restored shader variant collection (for shaderwarmup)
8 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
8 Years Ago
removed weird gather values from items
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
melee info ui
8 Years Ago
Supermarket final tweaks
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Another UI fix introduced in 2017 Unity update
8 Years Ago
Fixed supermarket products LOD issues
8 Years Ago
Merged from ai_4
8 Years Ago
Supermarket products finished textures
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
8 Years Ago
compile fix
8 Years Ago
weapon information panel
8 Years Ago
Added back shaderwarmup for editor only + shader variant collection
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
Fixed image layer NRE when composite isn't available