32,160 Commits over 4,018 Days - 0.33cph!
Adjusted emissive materials to match new intensity scale
Attempt at fixing broken reflections on hapis rivers
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
Enabled some disabled stuff.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
Shotgun trap sound tweaks
Reapply
20887
NRE fix
Voice limiting tweaks
Forced offscreen water normal compute & write, ignoring reflection keyword
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
Re-enabled moon phases as they were accidentally disabled
▋▊▉▄▋▋▍▇ ▋▉▅▄▇▉▊ ▇▆▅▉▄▆▅█
Testing decal fix, touched shaders involved
Switched mt_signs decal material to alpha blend instead of cutout (testing)
More loot on Hapis, nobuild zones, random fixes.
Touching the stone worldmodel material
Sanity checks when retrieving next position from NavAgent
Updated how manifest is loaded
Prefab preprocessing fixes (RUST-1463, RUST-1664)
Restored stone world model material (was referencing stuff from the old Hapis tunnels)
thompson 10 hqm cheaper
ak47 has 50% more durability
skin approval
skin icons
missing file (compile)
merge into main
pump shotgun costs 5 less hqm
Add ability to limit voice counts for individual sounds globally
Global voice limiting on bullet impacts (shotgun trap perf fix)
Add shotgun trap sounds
Maybe I'll put it into the right branch.
Restored light fume particle effect material
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Fixed effects.bloom disabling the effect instead of switching between low and high quality
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
▋▇▄▌▌▉▆ ▋█▅▅▍▆▄ █▆█▍▉ ▋▍▄ ▆█▄▌▌▉▌▌▆_▍▄▆▍▆▍▌▉▅▋
Fix for glossiness slider in workshop not working on roadsign armour
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
██▍▇▄ ▊█▆▇▊▆▇▅.▋▇▊▇▇▋█▍▋_█▌▊▇▌▌▋█▌▋
▍▋▊▉█▉ ▌▋█▄ ▄▅▋▆▄▆▋▍▌▌ ▄▄▊▆▋▍ ▊█ ▄▆▅ (▄▆█▋▉▉▆▍.▋▌▆▊▆▆▄█▄)
█▄▇▌▍█ ▇▆▉█ ▋▍█▋▋▌▅ ▉▌▆ ▅▆ ▋▉▌▊▉▄
fixed positioning of the map so it sits better in the player's hands