31,231 Commits over 3,959 Days - 0.33cph!
fixed revolver showing muzzlebrake all the time
Fixed memory leak when workshop skin texture file cannot be found
Added profiler samples to workshop skin loading
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Reverted UI.Options.Keybind.prefab submission
Merged decor_deployables branch to main
Tweaked connect coroutine handling
Fixed ServerMgr indentation
Stripping unused / commented out scripts
Better coroutine profiling
Reducing mesh compression on all weapon world models set to high
Air duct import settings fix
crossbow world model uv fix
Fixed foliage transparency with temporal anti-aliasing
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed one stone tier roof piece having no valid tangents
Merge from foliage_system
Fixed invisible LR-300 worldmodel issue:1586
Cherry picking ignore.conf
3rd person sitting animations
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
tweaked the offset for the thompson viewmodel holosight addon
double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
tweaked guitar worldmodel position + materials
3rd person anims for guitar
revolver 3rd person animations
Fixed cull distance calc using local eyes instead of cam pos
Merge from culling-changes branch
reverted the changes that i accidentaly stomped out ( Python / P250 )
fixed accidental SAR damage nerf CC ShackyHD
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Fixed graphics water quality slider having no effect
AmbienceManager underground check perf fix
fixed harbor 2 not showing on map
fixed rock sounds in 3rd person