branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
fixed screen interference fixed background of vm screen being too reflective
8 Years Ago
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8 Years Ago
Added custom render queue adjustment to standard shadergui Fixed decal bullet glass ordering
8 Years Ago
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8 Years Ago
fridge same protection as repair bench
8 Years Ago
Sulphur ore & metal ore world models
8 Years Ago
Added lower quality LOD (<300) to std refraction shader to disable grabpass Adjusted vending screenImage shaders and std refraction draw queues
8 Years Ago
Added simple screen interference effect to vending machine Disabled default culling toggle for patch
8 Years Ago
Bolt rifle skins can be 2048 Fixed cap model download
8 Years Ago
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8 Years Ago
Fixed seam in burlap wrap
8 Years Ago
Edited fridge description Scaled models down 15%
8 Years Ago
Fixed vending machine screen not displaying properly for some
8 Years Ago
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8 Years Ago
fixed metal shopfront not destroying with frame reduced fridge help adjusted vendingmachine screen materials vendingmachine skinnable no longer targets vm_screen can no longer place deployables inside metal shopfront
8 Years Ago
NRE fix
8 Years Ago
new sounds and f/x for melee weapons hitting glass
8 Years Ago
increased image cycle delay
8 Years Ago
material adjustments to vm screen fixed new sell orders sometimes not showing up ItemContainer locked shows locked cells even if empty append (Accepted) to player name in shop front
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
merge from main/soundocclusion2
8 Years Ago
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8 Years Ago
Changed screenImageShader render queue to transparent-1
8 Years Ago
improved the impact fx when shooting glass
8 Years Ago
Fixed bullet glass impact decals
8 Years Ago
can pickup beartrap can repair beartrap
8 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
8 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
Converted fridge textures to specular workflow
8 Years Ago
fixed missing 3rd person bandage animations
8 Years Ago
Added a test glass volume to craggy
8 Years Ago
switched glass material to standard
8 Years Ago
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8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
Fixed server compile Protocol++
8 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
shader cleanup
8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
removed research paper world model
8 Years Ago
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8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
World model lod updates
8 Years Ago
Resources world model setup
8 Years Ago
manifest