31,231 Commits over 3,959 Days - 0.33cph!
fixed screen interference
fixed background of vm screen being too reflective
Added custom render queue adjustment to standard shadergui
Fixed decal bullet glass ordering
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fridge same protection as repair bench
Sulphur ore & metal ore world models
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
Bolt rifle skins can be 2048
Fixed cap model download
Fixed seam in burlap wrap
Edited fridge description
Scaled models down 15%
Fixed vending machine screen not displaying properly for some
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
new sounds and f/x for melee weapons hitting glass
increased image cycle delay
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
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merge from main/soundocclusion2
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Changed screenImageShader render queue to transparent-1
improved the impact fx when shooting glass
Fixed bullet glass impact decals
can pickup beartrap
can repair beartrap
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
fridge only accepts food items
fridge much cheaper
corrected vending icon
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Converted fridge textures to specular workflow
fixed missing 3rd person bandage animations
Added a test glass volume to craggy
switched glass material to standard
Glass bullet impact decal files (for testing)
Manifest
Fixed server compile
Protocol++
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
Vending machine purchases reset decay
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Fridge takes damage, allows more storage
removed research paper world model
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shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
Resources world model setup