branchrust_reboot/maincancel

32,095 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Moved beartrap displacement go to invisible layer
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Added more occlusion meshes
8 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
8 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
8 Years Ago
Cleaning console command running paths
8 Years Ago
Ak47 optimisation
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
8 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
8 Years Ago
Updating to latest overgrowth material
8 Years Ago
Disabled terrain base pyramid map baking
8 Years Ago
Cherry picking overgrowth material / textures
8 Years Ago
Cherry picking grass meshes
8 Years Ago
Waterpipe shotgun optimisation
8 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
8 Years Ago
Longsword optimisation
8 Years Ago
Bolt rifle optimisation
8 Years Ago
Fixed mismatching rock detail at lower lods
8 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
8 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
8 Years Ago
Removed some occluders; kept basics: walls and fat foundations
8 Years Ago
Optimized remaining building core occluders Added missing occluder models
8 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
8 Years Ago
▊▋▍▌▌▍ ▇▍▊▅▍█▇ ▇▇█
8 Years Ago
Merged in hiz culling with corpse fix
8 Years Ago
compile fix no fall damage when falling into water
8 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
8 Years Ago
network++
8 Years Ago
Exploit fix
8 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
8 Years Ago
Subtracted hiz culling for patch
8 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
8 Years Ago
Fixed workshop broken due to tag case sensitivity
8 Years Ago
Skin leak fixes
8 Years Ago
Testing fix for missing skin parts
8 Years Ago
Reduced player model aim speed Rpc calls use Unity assert Moved some files to dll
8 Years Ago
Upped physics.steps cap
8 Years Ago
Merged back hiz culling
8 Years Ago
fence flame resistance increased flame turret performance improvements flame turret exploit fixes
8 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
8 Years Ago
supply drop loot fix
8 Years Ago
pool leak fix (thanks bawng)
8 Years Ago
wall lamp menu order fix
8 Years Ago
potential NRE fix
8 Years Ago
fixed flame turret damage going through walls sometimes fixed orders of many menu options drastically reduced cost of most signage slightly decreased size of flame turret lowered ambient flame turret volume
8 Years Ago
Sound format tweaks
8 Years Ago
corn/pumpkin no longer ignore melee attacks
8 Years Ago
Deployables no longer ignore "can rotate" flag