32,096 Commits over 4,018 Days - 0.33cph!
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
Fixed some graphics effects not actually toggling
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
Fixed potential NRE in ArticulatedOccludee
Disabled culling by default due to last minute issues
Fixed difficulty picking up items when near objects (RUST-1518)
flame turret no longer turns on for one frame when hit with melee and out of fuel
Fixed server side player eyes position when duked (I think?)
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine accepts up to 9999 currency stack size
fixed exploits
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
Toptier door hatches wont cull (for now)
Item ID is shown as ReadOnly instead of HideInInspector
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Wind generator isn't craftable
generic cans large and small
HQ Metal/Ore/Metal Fragments
resized targ computer albedo
Toptier door hatches cull further away (100m)
Fixed skin rendering on some icons