31,229 Commits over 3,928 Days - 0.33cph!
vm water bottle prefab update
Bullet flyby playback improvements + sound tweaks
Fixed occlusion weirdness on a few sounds
Fix some weapons playing 3rd person reload sounds on deploy
Tiny bit of misc sound polish
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
Moved tweening to plugins
fix for junkpiles not despawning half inside player bases
Fixed rare and random building LOD flickering with pool.mode set to 2
tweaked the flashlight offset on the semi_auto pistol viewmodel
Fixed door animation snapping with pool.mode set to 2
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Show store price/market price in inventory
Fixed MovementSounds issues
Colourize generator descriptions
Fixed pumpkin stacking (RUST-1450)
Changed pool.mode default value to 2 for faster game object pooling (testing)
Fixed nametag issue with pool.mode set to 2
Fixed layers on two trees
3rd person player anim change: straightened out the head when holding a pistol
fixed silencer offset on revolver worldmodel
revolver once again accepts silencers
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
Cherry picked mesh decal lighting fix
fixed footstep bug when player is barefoot
Shelves can no longer be placed on deployables (RUST-1258)
Fixed issues with some pool.mode set to 2
fixed a bug with the 3rd person jumping animation
Combat log includes timestamp
Updated water bottle vm anims & controller
improved the third person pistol hold
fixed some stuttering with the walk / run animation blends
fixed the anim event on the pistol deploy
"Breaks Into" on item description
Fixed non-critical compilation error in unused shader
Moved biome tint computation to vertex program
Re-enabled biome tinting in lowest shader level
Added mips to some terrain textures for better texture cache occupancy
Modified remaining fetches to use lods
Force disabling biome tinting in lowest shader level
Another minor LightEx / LocalPositionAnimation optimization