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31,229 Commits over 3,928 Days - 0.33cph!

8 Years Ago
Quality settings
8 Years Ago
vm water bottle prefab update
8 Years Ago
Bullet flyby playback improvements + sound tweaks Fixed occlusion weirdness on a few sounds Fix some weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish
8 Years Ago
water bottle now has a gross dirty water viewmodel and can be filled can no longer action-drink from water bottles or bota bags - must equip updated item descriptions of water containers to specify their usage phrases protocol++
8 Years Ago
another potential fix for empty boxes barrels drop 3x as much wood, and drop metal frags instead of 1x crude potential fix for weird shadows from viewmodel when using flashlight
8 Years Ago
8 Years Ago
Moved tweening to plugins
8 Years Ago
fix for junkpiles not despawning half inside player bases
8 Years Ago
Fixed, for real
8 Years Ago
Fixed rare and random building LOD flickering with pool.mode set to 2
8 Years Ago
tweaked the flashlight offset on the semi_auto pistol viewmodel
8 Years Ago
Fixed door animation snapping with pool.mode set to 2
8 Years Ago
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8 Years Ago
Latest steamworks
8 Years Ago
Show store price/market price in inventory
8 Years Ago
Fixed MovementSounds issues
8 Years Ago
Retired some skins
8 Years Ago
Colourize generator descriptions
8 Years Ago
Inventory Icons CRC
8 Years Ago
Fixed pumpkin stacking (RUST-1450)
8 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
8 Years Ago
Fixed nametag issue with pool.mode set to 2
8 Years Ago
Fixed layers on two trees
8 Years Ago
3rd person player anim change: straightened out the head when holding a pistol fixed silencer offset on revolver worldmodel
8 Years Ago
revolver once again accepts silencers
8 Years Ago
revolver semi-auto refire time reduced( same as p250) revolver damage nerfed 5% revolver aimcone slightly increased revolver cost drastically reduced water purifier runs twice as fast salvaged tools have far higher durability mace has larger attack radius (easier to hit) crossbow way cheaper codelock no longer requires wood furnace gives more comfort furnace actually emits light once again protocol++
8 Years Ago
Cherry picked mesh decal lighting fix
8 Years Ago
Fixes for pool.mode 2
8 Years Ago
fixed footstep bug when player is barefoot
8 Years Ago
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8 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
8 Years Ago
Fixed issues with some pool.mode set to 2
8 Years Ago
fixed a bug with the 3rd person jumping animation
8 Years Ago
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8 Years Ago
fixed the footsteps bug
8 Years Ago
Xbone fixes
8 Years Ago
Combat log includes timestamp
8 Years Ago
Updated water bottle vm anims & controller
8 Years Ago
Updated RustBuilder
8 Years Ago
Cleanup
8 Years Ago
improved the third person pistol hold fixed some stuttering with the walk / run animation blends
8 Years Ago
fixed the anim event on the pistol deploy
8 Years Ago
"Breaks Into" on item description
8 Years Ago
Fixed non-critical compilation error in unused shader
8 Years Ago
8 Years Ago
Moved biome tint computation to vertex program Re-enabled biome tinting in lowest shader level
8 Years Ago
Added mips to some terrain textures for better texture cache occupancy Modified remaining fetches to use lods
8 Years Ago
Force disabling biome tinting in lowest shader level
8 Years Ago
EAC update
8 Years Ago
Another minor LightEx / LocalPositionAnimation optimization