31,226 Commits over 3,928 Days - 0.33cph!
Multiple select breakdown
Fixed scrolling back to the top when inventory items updated
Shortened prefab name in print_prefabs
Enabled all player pooling functionality by default on 64bit systems (finally)
Fixed ProjectileWeaponMod not setting limitNetworking after server load
Made PropRenderer IClientComponent (client needs it)
water bottle 1st pass viewmodel anims, prefab & controller
Properly cull PropRenderer at runtime (memory usage, performance)
Fixed IEditorComponent not being culled at all in client builds
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
Reverted accidentally included Rust.Data.csproj change
Merge from networking_fuckery_2
Network++
Fixed decor NRE with pool mode 2
Added some missing Profiler.EndSample in PlayerModel
Enabled graphics jobs (testing)
Throw error during DoPrepare if gibbable isn't readable
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
Simplified workshop icon outline effect
Re-enabled pre-processing for server builds
Disabled dynamic batching
█▄▅▋█▄▊▍ ▆▋▄▋▉▊▇ ▋▊▄▅▇▌█▋ ▊▊ ▋▇▍▉▅
Disabled graphics jobs again; causing crashes and breaking deferred lighting...
▄▍▆▇▋▊▍ █▊▌▆ ▅▊▆█▊ ▍▍▆█▆ ▆▆ ▋▍▊▍▋ █▉▄█▅
Converted some of xtab's skins to the new system
Updated RustBuilder
Fixed tanktop, collared shirt descriptions
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
More debugging convar stuff
Moved UpdateWaterVisibility to LateUpdate
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
▊▆█▌▍█▍▄ ▋▌▇▇▇▋ ▋▆▉▇▉█▋▆ ▉▌▋▆▄▅▍ ▍▅ ▇▌▄▇ ▊▋ ▍▍▅
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Feature creeped a last minute radtown highrise.
Fixed IndexOutOfRangeException when publishing and Steam is down
Changed camera collider for triggers to own layer, just to be sure