31,219 Commits over 3,928 Days - 0.33cph!
Enabled player mesh pooling by default on 64bit systems
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
Reset lerp smoothing whenever entity lerping is snapped to the end point
Initialize lerp start position whenever entity lerping is started
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
Reset entity position lerp curve when lerping is disabled
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
tweaked the ironsights on the bolt rifle
fixed alignment on the ak47 iron sight
projectile optimizations (improves fps with lots of gunfire)
fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
fixed the silencer on the semi-auto rifle looking like a "limp dick"
lowered initial distance of rifles
less HDR on first person tracer
fixed NRE's for some projectiles
reduced horizontal recoil of semi auto rifle
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced diminishing xp for finding loot and gathering
replaced howizer muzzle flashes with more realistic smaller less bright versions
candlehats and minerhats use half as much fuel
tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
Lr300 gunshot tweaks round 2
Fixed ore spawners in the military tunnel monument
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Fixed swimming being a pain in the ass in the military tunnels
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
Lighthouse monument visual update/polish
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Merge from prerelease, hold on to your GPUs
Improved bone armor textures
Correct over/under for bone armor/mask
added bone armor suit
disabled other bone armor types
added cactus flesh item
Fixed occlusion on standard lighting overrides; now handled by lighting func
Fixed rust/std shader inspector layer open/close states in multi-materials
Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur