branchrust_reboot/maincancel

32,996 Commits over 4,109 Days - 0.33cph!

8 Years Ago
Merge from culling-changes branch
8 Years Ago
reverted the changes that i accidentaly stomped out ( Python / P250 )
8 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Looting RPC profiler samples
8 Years Ago
More profiler samples in player tick processing
8 Years Ago
Prefab instantiate shows prefab name in profiler
8 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
8 Years Ago
PrefabInfo debug prints are errors
8 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
8 Years Ago
Fixed graphics water quality slider having no effect
8 Years Ago
AmbienceManager underground check perf fix
8 Years Ago
fixed harbor 2 not showing on map
8 Years Ago
fixed rock sounds in 3rd person
8 Years Ago
Scene2prefab
8 Years Ago
Rubble piles occluder fix
8 Years Ago
Scene2Prefab airfield
8 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
8 Years Ago
Removed lilacs Reduced scale on the other flowers
8 Years Ago
reduced cost of pickaxe reduced cost of bucket helmet reduced protection of bucket helmet added proper offsets to roadsign vest fix for items sometimes showing at weird angles on peoples backs fix for flashlights not turning off when items are holstered
8 Years Ago
Entity culling adjustments / fixes; bug tracking
8 Years Ago
Scene2Prefab
8 Years Ago
Bunker door cull fix
8 Years Ago
Coal pile occluder fix
8 Years Ago
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
8 Years Ago
Updated occluder mat to double sided
8 Years Ago
Simplified high external wall occluders; now single face double-sided and removed uv and color channels Added occluder cracks to high external wall wood
8 Years Ago
Added new skins
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed art assets layer setup
8 Years Ago
Removed floating road segment from airfield
8 Years Ago
Tweaked ores / ores_snow densities to represent the changed biome distributions
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed bunker rooms asset culling
8 Years Ago
Fix a few items missing ui sounds
8 Years Ago
compile fix
8 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
8 Years Ago
holstered item display has new priority based on hostility
8 Years Ago
merge into main
8 Years Ago
LightEx supports pooling
8 Years Ago
Merge from save142
8 Years Ago
bundle fix
8 Years Ago
Added wolfskull worldmodel reduced tri count of LOD1
8 Years Ago
Subtracting 19429 / 19430
8 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
8 Years Ago
Merging multithreaded batching
8 Years Ago
wolf skull fbx/prefab/textures/materials
8 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
8 Years Ago
Added bone fragments worldmodel