32,996 Commits over 4,109 Days - 0.33cph!
Merge from culling-changes branch
reverted the changes that i accidentaly stomped out ( Python / P250 )
fixed accidental SAR damage nerf CC ShackyHD
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Looting RPC profiler samples
More profiler samples in player tick processing
Prefab instantiate shows prefab name in profiler
PrefabPool debug checks are ifdef'd (disabled by default)
PrefabInfo debug prints are errors
PrefabInfo debug checks are ifdef'd (disabled by default)
Fixed graphics water quality slider having no effect
AmbienceManager underground check perf fix
fixed harbor 2 not showing on map
fixed rock sounds in 3rd person
Rubble piles occluder fix
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Entity culling adjustments / fixes; bug tracking
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Updated occluder mat to double sided
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
Fixed art assets layer setup
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed bunker rooms asset culling
Fix a few items missing ui sounds
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
holstered item display has new priority based on hostility
Added wolfskull worldmodel
reduced tri count of LOD1
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching
wolf skull fbx/prefab/textures/materials
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
Added bone fragments worldmodel