34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Backing up a truckload of tree files.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential NRE in effect sending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing terrain textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing because doesn't exist?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wolves and bears now made of flesh instead of stone.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More files being backed up for the upcoming forest overhaul.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                OmniSharp-induced code cleanup (even found one bug, yay!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not loading entity parents from saves (fixes missing locks on load)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should fix EAC errors when more than 256 players on a server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Unduck if pressing jump while ducked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved rock player idle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Backing up before I wreck shit.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree colour tweaks, to match the grass better.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                view model fishing rod rigged up and testing some animations.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added mesh position offset to grass system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked bolt rifle vm deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                idle / holster / deploy animations for the view model fishing rod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the bad ambient light and smog.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked bone knife vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vm bob to bone knife prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                fishing rod animations (catch fish / catch nothing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                view model fishing rod sound effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding lods for the smoke stack, hopefully in the right place this time ;)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11