branchrust_reboot/maincancel

31,428 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
8 Years Ago
vm bota bag anim updates
8 Years Ago
Added entity debug commands to server build as well
8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
8 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
8 Years Ago
Added some entity debugging tools (find, find_group, find_id)
8 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
8 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
8 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
8 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
8 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
8 Years Ago
▅▆▅▅▇▌ ▆▉▋▉▉▇ ▋▄▌ █▇▌▄▋
8 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
8 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
8 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
8 Years Ago
▊▊▉▌▆▄ ▄▊▉ ▊▋▉▌█
8 Years Ago
Fixed moon rendering black to reflection probe
8 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
8 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
8 Years Ago
Ran scene2prefab to fix missing materials
8 Years Ago
Added more rocks around lighthouse/ network ++
8 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
8 Years Ago
Cherry picking 16743
8 Years Ago
Fixed water overbrightness due to background fog
8 Years Ago
Fixed underwater rendering
8 Years Ago
added gibs to the vending machine
8 Years Ago
changes to vending machine
8 Years Ago
Fix for RUST-1332 (1)
8 Years Ago
Compile fix
8 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
8 Years Ago
Merged lighthouse fixes from dungeon_art_3
8 Years Ago
Stricter flyhack detection (RUST-1320)
8 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
8 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
8 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
8 Years Ago
Merge from save135
8 Years Ago
double xp, giddy up
8 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
8 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
8 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
8 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
8 Years Ago
Fixed server compilation
8 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
8 Years Ago
Prefab auto-update
8 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
8 Years Ago
Grabbed water vis fixes