branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

9 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
9 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
9 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
9 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
9 Years Ago
RustBuilder
9 Years Ago
Holding a hammer also enables the building blocked message
9 Years Ago
Building blocked message is only shown when in building mode
9 Years Ago
Attempt to fix gbuffer channel interference in decal shader
9 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
9 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
9 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
9 Years Ago
Optimized coarse height and slope map generation in standalone builds
9 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
9 Years Ago
9 Years Ago
Added grass displacement toggle to graphics options
9 Years Ago
Reduced resolution of coarse terrain height and slope maps
9 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
9 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
9 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
9 Years Ago
Fixed pvt not disabled in lowest shader levels
9 Years Ago
Potential fix for crashes when switching servers (RUST-827)
9 Years Ago
Updated native binaries: added dev request cancellation
9 Years Ago
radbarrel test
9 Years Ago
Added shader parameter for displacement height to grass shader + material
9 Years Ago
9 Years Ago
9 Years Ago
Forgot layer defines
9 Years Ago
Retired displacement layer (no longer needed)
9 Years Ago
Moved deferred decals to rendering folder
9 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
9 Years Ago
Fixed surface dimensions mismatch error when resizing viewport
9 Years Ago
Fixed spec/metallic blend layer toggles not activating keywords
9 Years Ago
Merge from ambient_light_volumes
9 Years Ago
Added first version of rust/std 4-way blend shader (RUST-1284) Removed some more legacy shader params; cleanup
9 Years Ago
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
9 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
9 Years Ago
made the SMG ironsights more precise (easier to aim)
9 Years Ago
Fixed editor-only deferred mesh decal code intefering with in-editor profiling Nuked some editor heap allocs in terrain texturing Fixed warnings in climate
9 Years Ago
Fixed player mesh rigging sometimes being temporarily corrupted Added print_rigcache console command
9 Years Ago
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
9 Years Ago
vending machine
9 Years Ago
Network++
9 Years Ago
Fixed OptimizeAnimator renderer set clear
9 Years Ago
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
9 Years Ago
semi auto pistol damage reduced to 40 (was 50)
9 Years Ago
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
9 Years Ago
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9 Years Ago
More logging for rig bone caching
9 Years Ago
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
9 Years Ago
Fixed rig error when prefab pre process is being called twice