31,210 Commits over 3,928 Days - 0.33cph!
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Fix for PhysicsEffects error when collision.contacts is empty
Fixed water catchers using the protection properties of metal building blocks
Disabled player and projectile collision on all farmed plants
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Tweaked water caustics a bit
Fixed revz underwater thickness
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added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
added muzzlebrake and muzzleboost models / materials / prefabs
Merged in caustics changes from wrong branch
More item pickup/drop ui sounds
Fixed revz DX9 whiteout player preview model (RUST-950)
Reset all AH values on disconnect
Fixed weapon attachments leaking their entities to clients
Merged water caustics to main
Resources are allowed to spawn in cupboard radius
F1 menu dev layer toggles can be accessed by admins as well
RUST-716 Fix - Collision missing on small section of wall
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
Water Desalinator normal map rebake to be synched with low mesh
Fixed revz FX/pixelate (censor) shader + a few others
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed SavasIsland tier 1 loot crate
Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
Increased physics buffer size
Warn when physics buffers get too small
Fixed revz loading in DX9 broken (RUST-907)
Cleaned up reverse depth code a bit
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Fixed projector multiply decal shader compilation errors
Nuked image outline shader; wasn't compiling / up-to-date
Include desync / lag in projectile verification
Fixed violations not ticking down when AFK
Reverted tiny FinalizeTick change from earlier this week
Server compile fix (cc diogo)
Fix for BR spectator cam (hopefully)
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fixed snapping on rock idle player anim
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More detailed hit stat tracking
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Detail layer in rust/std now disabled by default
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846)
Deleted half-assed standard-hair shader
Replaced horse LOD3 with the proper mesh
Fixed scope shader not compiling on some weird platform
changed the animal prefabs so that their animators do not cull.
Fixed revz dev* shaders; grey boxes now visible