branchrust_reboot/maincancel

35,935 Commits over 4,352 Days - 0.34cph!

12 Years Ago
prefabs for the salvaged hammer and its various fx
12 Years Ago
adjusted the attack animation so it hits the center of screen
12 Years Ago
Terrain shading debug props.
12 Years Ago
Made ores spawn everywhere (at least for the time being)
12 Years Ago
Added triangular floor peice Wolf meat is now proper cookable
12 Years Ago
updated player rock attack to better match timing of viewmodel
12 Years Ago
Fixed players sometimes spawning inside objects
12 Years Ago
Ragdolls for boar, bear, stag Tweaked player ragdoll (should fix LOD issues)
12 Years Ago
Tweaked underwater fog
12 Years Ago
Fixed supply drop not dropping
12 Years Ago
12 Years Ago
Fixed physics / metabolism water level being higher than the water plane
12 Years Ago
Stag, Bear, Boar now use their real ragdolls Deleted UnityVS files committed by Scott Made ViewmodelBob smoother, no snapping between states Fixed boltrifle ironsights hold position being massively off (for real this time) Toned down rock hit screen shake Upped max texture resolution on 729 textures
12 Years Ago
Fixed hazmat suit making the player invunerable
12 Years Ago
Fixed sleep inside spectator exploit
12 Years Ago
Tweaked underwater effects
12 Years Ago
Give items back on cancelling craft Cancel crafting on die
12 Years Ago
Fixed stone hatchet - good job dyngnosis on reddit, you win
12 Years Ago
updated vm hammer hit anim & added 'strike' anim event
12 Years Ago
Adding Google Analytics test
12 Years Ago
Making snapshots on respawn a bit more predicatble so we can show loading screens protocol++
12 Years Ago
12 Years Ago
Log connections, disconnections with Google
12 Years Ago
Deleting cfg folder added by Scott
12 Years Ago
Fixed player being able to unduck into other colliders
12 Years Ago
New view model rock material added.
12 Years Ago
12 Years Ago
Fixed first person camera position not matching player head position when ducked
12 Years Ago
Loadtime reporting, current screen reporting, crafting reporting
12 Years Ago
Compile fix
12 Years Ago
Zeroed the testlevel water.
12 Years Ago
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
12 Years Ago
Fixed underwater fog being slightly visible above water
12 Years Ago
12 Years Ago
Updated Lidgren Testing different lerp method for player positions
12 Years Ago
Fixed floor triangle having a square collider (thanks hamiltonfed)
12 Years Ago
Added self test to bootstrap Fixed a couple of Sentry errors Added a couple of speedtrees to make sure it works
12 Years Ago
Meat now needs to be in a campfire to cook (not your pockets) Meat now becomes spoiled after a while Meat can now become burned if left cooking for too long
12 Years Ago
Refactored Spawnable / SpawnHandler
12 Years Ago
12 Years Ago
Hammer behaviour now derived from melee Fixed hammer animations not playing as they should be
12 Years Ago
tweaked new VM rock maps.
12 Years Ago
bunch of new sound effects for impacts
12 Years Ago
redid the impact fx for blunt / bullet / slash on all materials.
12 Years Ago
added impact sounds to the torch
12 Years Ago
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12 Years Ago
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12 Years Ago
updated Rock VM material and maps
12 Years Ago
Fixed resources loaded from saves not incrementing the population count
12 Years Ago