33,919 Commits over 4,171 Days - 0.34cph!
eoka recovers from cancelled attack faster
Dump network packet history on invalid packet error
merge into main - a bunch of damage balance and hide balance changes
balanced food calories and health bonuses
Fixed not being able to drop items
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
Server performance fix
Cold overlay tone-down
nights are colder
ore cooks faster
Some water shader define renames for the river shader
Updated lit torch vm anims to not obstruct your view so much
Wooden crate 1 and 2, LODs etc.
Allow dump command on client
Network diagnostics
Removed unnecessary Camera.main queries from the grass and decor systems
Added cutoff and tapering values to decor system
Don't play footstep effects that we can't see/hear
Client optimizations
merge from main/distantsound
revert merge from main/distant sound to try to fix asset isues on build server
some tweaks to the C4 explosive particle effect
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
optimizing some special fx
tweaked the player animation speeds so they're more in synch with the player movement;
fixed some minor bugs with the 3rd person jumping / landing animations
Added CRC hashing to network packets
Network protocol++
status correclty shows player ping again
Further water shader improvements in preparation of rivers (getting close)
Added top tier building components (unbalanced)
Fixed nametags not rotating to camera
tone down the wood breaking sound effect
Disabling raknet memory pool (diagnosing)
Fixed kicking not woking properly
Fixed single byte messages
merge from main/distantsound
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays