branchrust_reboot/maincancel

31,204 Commits over 3,928 Days - 0.33cph!

9 Years Ago
oops
9 Years Ago
merge into main protocol++
9 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
9 Years Ago
Driftwood no longer spawns on rocks
9 Years Ago
AmbienceManager update tweaks
9 Years Ago
Fixed options opening with wrong tab selected
9 Years Ago
perf 5 displays frame time
9 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
9 Years Ago
Extreme fog hides clouds
9 Years Ago
Make sure all in world ambience emitters are flagged as static
9 Years Ago
Reapplied sky reflection hack to atmosphere shader
9 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
9 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
9 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
9 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
9 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
9 Years Ago
Asset warmup test
9 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
9 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
Fixed some river segments failing to be added to the water map
9 Years Ago
Eye fixes
9 Years Ago
Updated AO to latest
9 Years Ago
Changed light shadow mask clone texture format to R32F
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Slight animal count tweak
9 Years Ago
Added working player model prefab to playermodel scene
9 Years Ago
More sensible thirdperson defaults
9 Years Ago
Players stand in player perf scene
9 Years Ago
Server compile fix
9 Years Ago
Fixed miner hat
9 Years Ago
Candle Hat Fix
9 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
9 Years Ago
Fixed knockers not censored in inventory menu
9 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
9 Years Ago
Removed steaminv.del outside of editor
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
9 Years Ago
Spawn populations can choose whether to scale with the world size or the filtered spawn area Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance) Loot barrels always spawn individually (no clusters) Added spawn.report console command (prints basic spawn handler report)
9 Years Ago
Added warnings when trying to parent entity to itself Added warnings when trying to parent entity to its child Fixed C4 parenting to its own child
9 Years Ago
Reduced clipping on metal plate torso
9 Years Ago
Rock cull distance tweaks (RUST-626)
9 Years Ago
Eyelash skinning fix
9 Years Ago
Thirdperson fixes
9 Years Ago
Fixed upside down eyes
9 Years Ago
dof_blur, dof_aper now saved vars
9 Years Ago
Fixed stack overflow when ShouldNetworkTo'ing self
9 Years Ago
Thirdperson: - rotates around bones, locally - cambone var defines which child bone to rotate around - mwheelwheel zooms in and out - rmb + mwheel changes fov
9 Years Ago
Console System handles Vector3 properly
9 Years Ago
DOF: if looking at an entity with eyes, focus on them
9 Years Ago
Parented eyelids to eye bones