branchrust_reboot/maincancel

31,202 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Added "ent who" admin command - for seeing who created the entity
9 Years Ago
Fixed separable blur shader error
9 Years Ago
merge into main
9 Years Ago
Workshop download diagnosis code
9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
9 Years Ago
Fixed some RPC exploits
9 Years Ago
Builder using 5.3.2p3
9 Years Ago
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9 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
9 Years Ago
Missing meta
9 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
9 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
9 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
9 Years Ago
Removed hand popping into view on all hatchet vms
9 Years Ago
reactive target fbx, lods and materials
9 Years Ago
Added background texture for blog render videos
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Missed heli glass material
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Fixed misc NREs
9 Years Ago
More standard shader compilation polish
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
9 Years Ago
optimized bear model LODs
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
Fixed typo
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
Merge from prerelease
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
tuna wall light LODs, materials and textures.
9 Years Ago
bundles fix
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.