34,425 Commits over 4,201 Days - 0.34cph!
Networking reliablility fixes
merge into main
eoka behaves like it did in legacy, with a few extras
Clientside networking checks, error reporting
Updates to vm bow anims & controller
Stone Tier Texture improvements
Added operating system version to miniraven
Network tw33ks
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
Made TriggerTemperature suck less
Fixed pixel offset shift on TerrainSplatMap apply
Directional damage indicator
Fixed death screen background
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed radiation poison not resetting on death
try catch CullGrid.Instance.Refresh
Destroy SkinnedMeshCollider mesh properly
Fixed not disposing of cloned mesh in AM skinned state
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed server errors when old clients join
new explosion / smoke textures
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
Fixed item option buttons becoming unresponsive when taking lots of damage
fixes for cold protection/overheating
Skinned & rigged new head2 variant ready for testing (no lods or blends)
Added head 2 textures & created 1st pass player2 skin material
Reapplied water changes with reduced maximum loop unroll depth
Fix confirmed, remove debugging stuff