branchrust_reboot/maincancel

36,345 Commits over 4,383 Days - 0.35cph!

12 Years Ago
Removing debug output from ItemAction_Metabolism
12 Years Ago
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
12 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
12 Years Ago
implemented new stone hatchet & updated anims/prefabs/materials
12 Years Ago
Fixed supersampling
12 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
12 Years Ago
Adding bandage case viewmodel and textures
12 Years Ago
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
12 Years Ago
fnished the 3rd person medical syringe animations
12 Years Ago
changed autospawn/resources to autospawn/resource protocol++
12 Years Ago
updated stone hatchet icon
12 Years Ago
Fixed player model scene
12 Years Ago
Disabled terrain spec until the shader supports 5.0 deferred
12 Years Ago
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12 Years Ago
Added SeedRandom.Wanghash
12 Years Ago
Fixed stone hatchet normalmap.
12 Years Ago
updated stone hatchet maps.
12 Years Ago
updated stone hatchet WM
12 Years Ago
updated stone hatchet WM
12 Years Ago
More work on AIObstacleMesh (almost done)
12 Years Ago
Fixed maximum jump velocity being faster than the last movement velocity
12 Years Ago
Optimized tree collision mesh files.
12 Years Ago
Removing generated textures from the colmeshes.
12 Years Ago
Optimized tree collisions by about 40000%
12 Years Ago
3rd person shitgun animations
12 Years Ago
Added better SSAO Removed dynamic Z near from camera (leads to visible depth res transition with more intense SSAO)
12 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
12 Years Ago
Making some textures compressed
12 Years Ago
updated stone hatchet maps to be PBS.
12 Years Ago
updated player bota bag drink anim
12 Years Ago
tweaked stone Hatchet normalmap,
12 Years Ago
updated stone hatchet material
12 Years Ago
updated stone hatchet WM
12 Years Ago
Fixed some meta file weirdness in the trees folder Added some other missing meta files
12 Years Ago
updated stone Hatchet material.
12 Years Ago
updated stone hatchet AO
12 Years Ago
deleted old stone hatchet materials
12 Years Ago
updated stone hatchet AO
12 Years Ago
re-rigged stone hatchet view model with updated model
12 Years Ago
updated stone hatchet vm prefab
12 Years Ago
updated hatchet NM
12 Years Ago
updated stone hatchet prefab
12 Years Ago
Fixed the inaccurate sand normal and heightmap.
12 Years Ago
11 Years Ago
11 Years Ago
Fixed stone Hatchet prefab
11 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
11 Years Ago
Changed parallax distortion closer to previous setting (diff scaling)
11 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
11 Years Ago
Terrain and scene file for Diogo.