34,522 Commits over 4,232 Days - 0.34cph!
PerformanceReport - use floats not doubles
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Don't warm up stability if server.stability is false
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Added low, medium and high water qualities
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Updated poncho to reduce zfighting with shirt
Disabled ddraw on server (precaution)
More diagnostics
Fixed admin_overlay warning
Fixed RPC cache bug
Fixed weapon entities getting duplicated on load
More diagnostics
Better network statistics
Fixed error when trying to wear the hide poncho
Fixed loot containing starter blueprints
Fixed bug in earlier client connection fix
Merged repair bench into main with placeholder art
changed if( to if ( (sorry garry)
Improved bow aiming (arrow now points to center of screen)
less deflection randomness on ricochets
protocol++
Building skin top tier: meshes/textures/materials/prefabs
Raknet crashes with divide by zero if retryCount is less than 3(!)
fixed incorrect grade on twig floor
Fixed AK47 viewmodel casting shadows
Destroy player's baseProtection propertly
Do some pre-checks on the user's auth token, reject early
Fixed phrases not catching Translate.Phrase members
Repairbench UI
adjusted repair bench recipe
Network tweaks
network protocol++
Send disconnect reasons to server before disconnecting
Fixing some colision issues, updated the prefab scenes.
Can crush skulls into bone fragments again
Networking reliablility fixes