31,202 Commits over 3,928 Days - 0.33cph!
Sounds for new building frame pieces
Fixed warehouse floor decal (#492)
Merge from shader refactor branch
flamethrower and scope + LODs and materials etc
Copy steamclient.so to Plugins/x86_64 for linux server
steamclient.so for linux server
Render stuff in a separate native dll (so linux server doesn't try to load it)
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
Fixed potential signage NRE when database was deleted
Native updates, Protocol++
If we detect a crash on startup, mark steam content as corrupt
In player load, only set username if it's not null (for mods)
Fixed floor frame overlapping exploit
Added floor frame shell protection
Balanced floor frame health (now identical to floors)
Fixed floor frame insert layers (collider has to be on construction layer)
Floor frame inserts can now be rotated by looking at different frame sides
Floor frames themselves can no longer be rotated
Merge from prerelease
Network++
Manifest
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
Merge from stability-serialization
Merge from physics_updates
Build item icons to correct folder (!)
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
EntityTransformNetworking check for changed positions
Fixed cupboard gibs errors
Updated CurrentVersion to 5.3.2
Added currentEntity to Raven reporter
Stopped burlap sacks from rolling around and generally being annoying as fuck
Mushrooms and hemp use load balanced LOD system
Tweaked collectable LOD ranges
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Fixed zeroed Screen.width/height breaking water code
Removed unused speedtree shader interpolator
Fixed invisible wood / stone / ore collectables (these need a proper model)
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
Fixed full frame shit being pickupable like doors
Fixed full frame shit being pickupable like doors
Wall frame building shell protection
fixed wall frame having lower health than doors
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
fixed silencer and other attachments being visible while scoped
Foundation deploy volume update for RUST-457