31,202 Commits over 3,928 Days - 0.33cph!
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
Increased sleeping bag nobuild volume height
Got rid of legacy sleeping bag prefab
Tightened allwed ground deployment angle of shelves
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
Fence protection properties (currently defined per-entity which is a bit meh)
Fence prefab updates (projectile passthrough, impact effects)
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
Fixed giveall returning when it should have continued
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
Call UpdateUserData for Steam
adjusted hp and cost of new gates and fences
manifest + phrases + loot
Fixed missing collisions in military tunnels after LOD'ing
Tweaked pumpkin + corn plant lod levels
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Fix for RUST-543 / Codelock was under toptier door collision proxy
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Phrases (fix for RUST-538)
Fixes for RUST-535, RUST-537, RUST-540
disabled holosight dot projection for now ( improves jitter significantly )
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
bugfixes for laser/beam appearing off for other users under some conditions
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
LOD, batching and culling tweaks and fixes
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Beam/flashlight beam polish
Steamworks update (server)
tweaked 3rd person look up/down animations so they more closely match 1st person
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Updated lashlight beam to use new beam shader features
Enabling low compression on all our meshes to see what happens
bind second argument doesn't need quotes
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
Added world based beam shadow; shadow intensity control for both animated and world