branchrust_reboot/maincancel

31,202 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
9 Years Ago
Yanked SSAO Pro from main camera
9 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
9 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
9 Years Ago
Updated override shaders
9 Years Ago
Fixed pink sky in legacy opengl mode
9 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
9 Years Ago
roads textures - some extra polish, overall less noisy
9 Years Ago
Fixed missing official servers
9 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
9 Years Ago
Added new SSAO implementation and replaced the old one
9 Years Ago
holosight tweak
9 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
9 Years Ago
RUST-474 - Missing concrete wall collisions
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
road sidewalk blend mask polish
9 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
9 Years Ago
roads misc changes
9 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
9 Years Ago
Bed fixes
9 Years Ago
merge of roads and railroads progress from pre-release
9 Years Ago
NRE fixes
9 Years Ago
Tweaked player mats
9 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
9 Years Ago
Touched speedtree shaders; also using rust/standard brdf
9 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
9 Years Ago
Simplified player colour skin lut
9 Years Ago
SSR early out on occluded water pixel
9 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
9 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
9 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)
9 Years Ago
Implemented goosey's silencer model
9 Years Ago
Implemented goosey's holosight model
9 Years Ago
Fixed issue that could force LOD0 to always be visible
9 Years Ago
Connect fix
9 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
9 Years Ago
Fixed error spam on connect
9 Years Ago
Fixed seams in foam noise texture More foam options; parity
9 Years Ago
Merge from uber-batching
9 Years Ago
Updated water and river materials
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
Updated default border
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
9 Years Ago
Command line -connect test
9 Years Ago
Print command line during bootstrap
9 Years Ago
9 Years Ago
chat.Broadcast spacing
9 Years Ago
tweaked semi-auto reload
9 Years Ago
Removed some un-needed errors
9 Years Ago
Don't receive voice chat when dead