branchrust_reboot/maincancel

34,331 Commits over 4,201 Days - 0.34cph!

11 Years Ago
Stability queue timeout
11 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
11 Years Ago
Fixed default ragdoll parts
11 Years Ago
Removed debug line drawing
11 Years Ago
Stability tweaks
11 Years Ago
fixed a bunch of melee attacks that were showing missing polygons
11 Years Ago
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
11 Years Ago
Improved the wolf attack animations
11 Years Ago
Stability debug
11 Years Ago
Layer culling tweaks Enforce building skin layer
11 Years Ago
Stability fix
11 Years Ago
Optimizations and error fixes
11 Years Ago
Server connect error fix
11 Years Ago
Tweaked performance report
11 Years Ago
Another dumb player spawn fix
11 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
11 Years Ago
Decal shader Perf/Memory tweaks
11 Years Ago
Crash reporter
11 Years Ago
Fixed reporting the same crash twice
11 Years Ago
Crash Reporter tweaks
11 Years Ago
Added Ionic.Zip dependancies
11 Years Ago
Shader warmup
11 Years Ago
Menu tweaks
11 Years Ago
Updated wounded anim
11 Years Ago
Never wound while sleeping bleeding stops when wounded
11 Years Ago
Dead players provide no comfort Sleeping players add half comfort
11 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
11 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
11 Years Ago
merge from main/riversound
11 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
11 Years Ago
New repair bench check in.
11 Years Ago
Merged decals branch to main
11 Years Ago
Merging Am strip to main
11 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
11 Years Ago
Camera profiling
11 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
11 Years Ago
building damage particle giblets ( wood / stone / metal )
11 Years Ago
11 Years Ago
Gibs now have physics material setting
11 Years Ago
More performance data
11 Years Ago
UnityAnalytics event with frame timings
11 Years Ago
Fixed dumb errors
11 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
11 Years Ago
merge from rooftop work
11 Years Ago
Client compile error
11 Years Ago
Fixed smoe missing materials
11 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
11 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
11 Years Ago
new tracer effect lowered rate of fire for some weapons
11 Years Ago
Merge from terrain-improvements