branchrust_reboot/maincancel

31,202 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Large water catcher is researchable
9 Years Ago
Fixed using blueprints as ammo
9 Years Ago
Fixed invisible collectables (placeholder models)
9 Years Ago
Fixed skin ambient lighting
9 Years Ago
forgot meta
9 Years Ago
Water2 parity changes from before; improved distant fog
9 Years Ago
fixed semi auto rifle ironsight offset
9 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
9 Years Ago
added semi auto rifle
9 Years Ago
Fixed rock particles from colliding with player collider
9 Years Ago
Fixed missing textures on key lock
9 Years Ago
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
9 Years Ago
Holmzy's Law: When admins give items, announce it to the whole server in chat
9 Years Ago
Updated crash reporter URL
9 Years Ago
9 Years Ago
9 Years Ago
PrefabPrepare - check for nulls
9 Years Ago
fixed orientation problems with the wakeup animation
9 Years Ago
setup the worldmodel for the semi_auto rifle
9 Years Ago
Exclude pdbs
9 Years Ago
Fix for NRE when not on a branch
9 Years Ago
SpeedTree parameter updates for 5.3
9 Years Ago
Stone, wood worldmodel fixes
9 Years Ago
Loot panel fix
9 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
9 Years Ago
Phrases
9 Years Ago
Loot panel refresh
9 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
9 Years Ago
Blueprint Wipe
9 Years Ago
Fixed test cave messing up CraggyIsland
9 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
9 Years Ago
Fixed viewmodel scene button errors
9 Years Ago
Fixed bug report help not showing on new branch name
9 Years Ago
blend out of the wakeup animation as soon as the player starts to move
9 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
9 Years Ago
Bear meat cooks to bear meat (not wolf meat)
9 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
9 Years Ago
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9 Years Ago
Bear meat is cookable
9 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
9 Years Ago
5.3.1p2
9 Years Ago
Fix for roadside decor sometimes spawning too close to each other
9 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
9 Years Ago
Manifest
9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Steamworks - new branch layout
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
Fixed speedtree facing leaf inverted lighting