branchrust_reboot/maincancel

31,202 Commits over 3,928 Days - 0.33cph!

9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Enabled vertex compression in player settings
9 Years Ago
Model import defaults
9 Years Ago
Don't network spectating players
9 Years Ago
Fixed bug reporting error
9 Years Ago
Divide by zero error (uncommon)
9 Years Ago
EAC update
9 Years Ago
Made player movement more direct
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
9 Years Ago
merge into main
9 Years Ago
Fixed
9 Years Ago
EAC updates
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
9 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
9 Years Ago
13066 rollback
9 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
9 Years Ago
Fixed ent command NRE
9 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
9 Years Ago
Sign exploit fixes
9 Years Ago
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9 Years Ago
Compile fix
9 Years Ago
Updated launcher
9 Years Ago
9 Years Ago
Touching some meta files
9 Years Ago
Semi auto rifle sounds
9 Years Ago
merge from main/soundpolish
9 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
9 Years Ago
merge into main
9 Years Ago
EAC update
9 Years Ago
RustNative update
9 Years Ago
Unnammed becomes Unnamed
9 Years Ago
Simpler/nicer/actually working for for the view stretch thing
9 Years Ago
Updated GameConfig URL
9 Years Ago
Fixed possibilities of ghost items if giving to full inventories
9 Years Ago
Change FOV when screen aspect is high to avoid being able to side-eye through walls
9 Years Ago
Roofs can no longer be placed downwards Reduced roof max placement distance
9 Years Ago
Refresh batched building mesh when rotating building parts
9 Years Ago
added light toggle to keybinds
9 Years Ago
Fixed some speeling mistakes
9 Years Ago
GamePhysics now uses the new allocation-free physics API
9 Years Ago
More cleanup
9 Years Ago
merge into main
9 Years Ago
Downed rain collision quality
9 Years Ago
Removed unused materials
9 Years Ago
Unused substances