32,162 Commits over 4,018 Days - 0.33cph!
Triangle foundation exploit fix
Added lit particle test scene
Fixed per-pixel lit particles with rotation; hard limited to 2 lights
Don't split textures into different bundles (loadtime vs diskspace)
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
Include default key config on osx
AntiHack debuglevel is 2 in the editor
By default, allow admins to use their noclip cheat even on antihack userlevel 2
Foundation step exploit fix
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Roofs are more expensive and have less health
wood doorframe see-through exploit fix
quarry fix - unrecoverable loot under bucket
Various building exploit fixes
Fixing weird PVT behaviour in GL/OSX
Added vertex lit fallback to pixel lit particle shader
Enabling LoadInBackground on sounds - to see what happens
Fixed VT washed out terrain (#263)
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viewmodel waterbucket animations + sounds + code + special fx
shelves can be removed with melee
fixed LOD on key lock
!fixed door repair exploit
fixed rockets sometimes detonating against their creators during times of lag
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
Centralised place to Instantiate GameObjects (for better debugging/tracking)
unhooked bubble sound from underwater FX
Fixed missing linux config
new underwater world effects.
revamped snow effect.
New rain camera effect.
fixed some missing impact effects.
Copy default config properly
Added new bindable input system
More dx9 water fixes (nvidia)
Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
removed footstep sounds when player turns in place (it was freaking people out)
Fixed 40 byte per-frame leak on riverless maps
Fixed massive performance hit in water quality modes 1 and 2
Removed/fixed SSAO command buffer hack to match latest water2 changes
Fixed missing global params in water2
Better fly swarm motion/texture