32,162 Commits over 4,018 Days - 0.33cph!
Stability warmup queue processing tweak
Clear stability queue when launching with queuewarmup disabled
Added stability.queuewarmup convar
fixed the shadows on the muzzleflashes for all the guns.
+1 lowgrade fuel per craft session
removed 5m buffer between tool cupboard placement
fixed missing wood world model
ProjectVersion.txt (we're still on p2)
Load all ambient sounds in background, see if that works
small, medium, large fly swarms effects.
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
Subtracting ambience2 (asset warmup perf test)
footstep splash effect fix (animals and players)
Sky Dome cloud setting tweak.
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Stability check always attempts at least 10 times before timing out
Savegame loading status message formatting
Stability warmup performance test
Fixed clipping on bone knife throw
Stability warmup messages formatting
Added stability.passes convar
opengl32.dll no longer a RustNative dependency on windows
Merge to Main - Explosion work
Manifest (ambience changes)
LOD fixes for building parts doorways
Fixed potential NRE in Planner.Server DoBuild
Fixed potential NRE in Construction.Placement
very low chance for duplicates (of blueprints you already know) when revealing
Fix bug when disabling/destroying AmbienceEmitters
Set player voice audiosource priority to max
devastating ak/bolt nerf - recoil penalty while moving
merge from main/ambience2
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
external stone gate now more rare
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Stability neighbour notify only sends along female links