31,191 Commits over 3,928 Days - 0.33cph!
Added attack helicopter to Savas and Hapis.
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Only editor-refresh deferred decals if not in play mode
Mesh batching verbosity has 2 modes
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
Fixed potential thread related crash
Airdrops avoid powerlines
added heli convars for machineguns
reduced heli bullet damage
slightly reduced orbit height
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
increased sizes of weakpoints on helicopter
helicopter actually leaves now
removed debug.log calls
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
Bullet impact decals abound.
AnimationEvents can play sounds directly
Player gear/clothing movement sound files
A bunch of extra gunshot sounds
Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
more decal changes and Torch VM smoke tweak.
Fixed SoundDefinition NRE
Fixed all icons highlighting like beltbar icons
Made GraphicRaycaster toggling less hacky
Temp fix for footstep spam on 5.2.0
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
Try to stop menu music when loading music starts
Fixed server join button colours
Fixed server history not showing
LOD distance calculation is per-object
Fixed respawn screen not showing properly if escape pressed while fading in
Database indexes
Life stories are saved in a database
Life story records time born, time died in unix timestamp
Show death info when rejoining a server
Death fadein screen is a little bit faster
Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
Driftwood decor params and some mat fixes.