branchrust_reboot/maincancel

32,162 Commits over 4,018 Days - 0.33cph!

9 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
9 Years Ago
PerformanceReport format fixes
9 Years Ago
Without Google Analytics
9 Years Ago
Server compile fixes
9 Years Ago
Native library latest
9 Years Ago
Server compile tweaks
9 Years Ago
tweaked the gooseman flies looping effect.
9 Years Ago
Saved one pass on water geometry after taking my head out of my ass
9 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
9 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
9 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
9 Years Ago
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9 Years Ago
flies spawn around dead ragdolls after a few seconds
9 Years Ago
helk'd it
9 Years Ago
More library organisation
9 Years Ago
Moved networking base to its own dll
9 Years Ago
Missing river grabpass
9 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
9 Years Ago
Moved protobuf shit to a seperate library
9 Years Ago
switched back to the old walk/run animations
9 Years Ago
Client doesn't need clientinfo anymore
9 Years Ago
More accurate EAC kick messages
9 Years Ago
Get official servers from url, not from steam
9 Years Ago
torch extinguishes underwater
9 Years Ago
fireballs are extinguished by water
9 Years Ago
Serverside tree collider preprocessing fix
9 Years Ago
Changed roof sideways stability supports to female only
9 Years Ago
SpeedTree stuff
9 Years Ago
Manifest
9 Years Ago
Roofs offer sideways support for walls
9 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
9 Years Ago
Adjusted high external wall and gate deploy volumes
9 Years Ago
Keep serverside sleeper collider enabled
9 Years Ago
Fixed building block sound cutting out on placement
9 Years Ago
Fixed issue that made constructions placed via the planner awake at world origin on the server
9 Years Ago
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9 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
9 Years Ago
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9 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
9 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
9 Years Ago
fixed bug with some of the running animations not making footsteps
9 Years Ago
AmbienceEmitter CompareTo outside if client
9 Years Ago
Ambience GC fix + a few minor optimizations
9 Years Ago
adjusted the LOD distances for a bunch of items / animals
9 Years Ago
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9 Years Ago
new walk/run animations for all weapon holdtypes
9 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
9 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
9 Years Ago
Don't try to send network updates while loading
9 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)