32,164 Commits over 4,018 Days - 0.33cph!
Salvaged sword & Machete now throwable
Organised Machete prefab folder to match other weapons
Stability neighbour notify only sends along female links
Fixed potential NRE in BaseEntity OnValidate
m249 actually unresearchable and uncraftable
Added stability.verbose convar (default off)
Stability floating point inaccuracy fix
Wall sideways stability socket tweak
Stability refresh of connected building blocks notifies along both male and female links
Fixed grass removal exploit
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
Subtracting building_system_2.1
Merge from building_system_2.1
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
fixed survey charges working underwater
fixed survey charges sometimes not working
Subtracting building_system_2
Merge from building_system_2
cannot place pumpjacks or quarries under water anymore
merge from building_atlases
fixed scope position on the ak47
merge from building_atlases
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
maxthreads convar defaults to 8
ak47 ironsight target tweaks
fixed some issues with the attachments being offset on the m249
Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
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fixed most napalm extinguishing right after spawn from helicopter rockets
merge from building_atlases
Cherry picking Vince's door material fix
updated ak47 material values
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
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Added LODs to database
Added textures & materials
AK47 mesh update (now component meshes)
autoturrets won't aggro on eachother if shot by errant rounds