branchrust_reboot/maincancel

34,503 Commits over 4,232 Days - 0.34cph!

10 Years Ago
Server compile fix
10 Years Ago
Another layer of exploit safety for direction properties
10 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
10 Years Ago
Patch-safe hapis fixes.
10 Years Ago
lanterns look nicer can deploy lanterns on boxes
10 Years Ago
pre-patch armor should be repairable and not start broken
10 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
10 Years Ago
lantern shadow fix ceiling light impulse fix
10 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
10 Years Ago
Billboard shadow tweaks
10 Years Ago
ceilinglight collisions with player disabled
10 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
10 Years Ago
weird campfire collider disabled
10 Years Ago
debuglog removal
10 Years Ago
Reduced wounded importality time
10 Years Ago
Fixed View Full Story not working
10 Years Ago
lantern lod fixes lantern hdr
10 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
10 Years Ago
Fixed server compile
10 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
10 Years Ago
fix for ceiling light not destroying on ceiling missing
10 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
10 Years Ago
loot tables ceiling light in uncommon ( book ) table
10 Years Ago
EAC update
10 Years Ago
Temp fix for missing powerlines next to roads
10 Years Ago
lantern bugfix
10 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
10 Years Ago
EAC hash tool - ignore pdb files
10 Years Ago
Applying crash fix to main, just in case it helps anything
10 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
10 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
10 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
10 Years Ago
Fix for semi transparent burlap shirt (#733)
10 Years Ago
New player model merge
10 Years Ago
Protocol++
10 Years Ago
Log stack trace in exception kicks
10 Years Ago
Fixed multiple button repeat
10 Years Ago
Prefab prepare
10 Years Ago
Fixed viewmodel hand colours
10 Years Ago
Player preview cubemap is static, dark
10 Years Ago
Disabled bone scaling temporarily - to rule it out of new skin issues
10 Years Ago
Added checks to ItemBlueprint
10 Years Ago
Added asserts to ThirdPersonReloadSound
10 Years Ago
Added LOD3 for beanie, bandana, boonie and balaclava
10 Years Ago
Manifest
10 Years Ago
Debug player model gender Fixed ragdoll model gender
10 Years Ago
Building timing
10 Years Ago
increased emission of ceiling lights
10 Years Ago
Mesh replacement fix (hopefully)
10 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl