branchrust_reboot/maincancel

31,135 Commits over 3,897 Days - 0.33cph!

11 Years Ago
less shit stack trace in errors
11 Years Ago
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
11 Years Ago
EAC enabled proper
11 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
11 Years Ago
Error logger - always generate our own stacktrace
11 Years Ago
Added public size and water level accessors to TerrainMath
11 Years Ago
Added stacktest command Added further checks to client.connect
11 Years Ago
NRE fix #20942869
11 Years Ago
sprint left/right animations
11 Years Ago
A few misc bug fixes
11 Years Ago
Only send errors once Properly complete the stack trace if it's missing
11 Years Ago
Recompiled JS with -bare option
11 Years Ago
Added HUD UI html example and updated test scene
11 Years Ago
Fixed bow viewmodel prefab creating errors
11 Years Ago
Fixed editor errors when running client only
11 Years Ago
Deleting WebPlayerTemplates again
11 Years Ago
Error logger, add current dll timestamp
11 Years Ago
Merging HUD UI and angular app setup
11 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
11 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
11 Years Ago
Added Sentry error reporting
11 Years Ago
Moving HTML stuff around a bit - using angularjs
11 Years Ago
Relocated HTML folder
11 Years Ago
Fixed not saving properly Added editor menus to load/save
11 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
11 Years Ago
11 Years Ago
pipe shotgun finished
11 Years Ago
More HTML experiments.
11 Years Ago
More HTML menu test
11 Years Ago
Terrain height has to be interpolated and normal can be nearest neighbor
11 Years Ago
Various grass and decor system tweaks
11 Years Ago
Added methods to get interpolated values from the thread safe terrain math class
11 Years Ago
Added FPS graph (fps.graph true/false) Tweaked FPS graph to display raw rather than smoothed values
11 Years Ago
Fixed exception when cancelling task when no tasks exist
11 Years Ago
Run tick cycle every 60th instead of every 30th
11 Years Ago
Fixed console variables not setting (schoolboy error)
11 Years Ago
Added replacement menu test scene
11 Years Ago
moar waterpipe shotgun animations
11 Years Ago
Attempt at fixing the terrain texture / normal map blurriness
11 Years Ago
Server performance, prevent ticks from bunching up
11 Years Ago
Changed how scripts interact with terrain data and math This should be somewhat future-proof now, but some things might still change
11 Years Ago
Improved grass LOD transition
11 Years Ago
Grass and foliage shader OCPD tweaks
11 Years Ago
Added wind to grass shader Added smooth fadeout to grass shader Added foliage shader (without wind for the time being) Improved grass LOD transition Made grass renderer auto-disable if the mesh of a patch is empty Made grass atlas only tile in x direction to avoid uv bleeding
11 Years Ago
Added writecfg, server.writecfg
11 Years Ago
Added replicated convars Accidentally re-wrote half the console system Listen server creators are now admins Fixed Jog Left being fucked
11 Years Ago
Linux native library update
11 Years Ago
This should fix dead players over-thinking on server
11 Years Ago
11 Years Ago
Fixed string pooling sending continuously in listen server