branchrust_reboot/maincancel

36,722 Commits over 4,413 Days - 0.35cph!

10 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
10 Years Ago
correct collider setup for weapon mod worldmodels
10 Years Ago
Hacked around UI canvas overhead on grass displacement camera
10 Years Ago
Fixed bumhead and other skin-related lighting issues
10 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
10 Years Ago
Improved taa filtered dither mask; for vegetation, hair, fur Deprecated dither opacity mask; now alu based Tweaked grass alpha multiplier
10 Years Ago
Fixed legacy opengl and d3d9 compilation errors Renamed dither mask keyword to temporal alpha to coverage
10 Years Ago
added worldmodel script to map.worldmodel prefab
10 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
10 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
10 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
10 Years Ago
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10 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
10 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
10 Years Ago
map & planner prefab updates
10 Years Ago
map/planner world player anims
10 Years Ago
planner sprint added to player anim controller
10 Years Ago
map prefab update
10 Years Ago
Only log building privilege warning if developer > 0
10 Years Ago
Deployable placement sounds
10 Years Ago
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10 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
10 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
10 Years Ago
fixed attachment points on bolt rifle
10 Years Ago
Network++
10 Years Ago
fixed ironsights on bolt rifle
10 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
10 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
10 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
10 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
10 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
10 Years Ago
Fixed chat scaling issue
10 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
10 Years Ago
Pooling optimizations
10 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
10 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
10 Years Ago
Added pooling for the conditional models of buildings
10 Years Ago
Added pooling support to renderer and collider batching
10 Years Ago
Merged prerelease into main
10 Years Ago
Plugins rebuild
10 Years Ago
Fixed airfield monument crashing the world generation on some seeds
10 Years Ago
Ignore *.mdb.meta
10 Years Ago
radiation work
10 Years Ago
Updated game manifest
10 Years Ago
Phrases
10 Years Ago
10 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
10 Years Ago
Deferred normal encoding by default; making room for anisotropic params
10 Years Ago
10 Years Ago
Fresh import