31,135 Commits over 3,897 Days - 0.33cph!
less shit stack trace in errors
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
Handle terrain bounds correctly when spawning grass and decor
Refactor some terrain generation code
Error logger - always generate our own stacktrace
Added public size and water level accessors to TerrainMath
Added stacktest command
Added further checks to client.connect
sprint left/right animations
Only send errors once
Properly complete the stack trace if it's missing
Recompiled JS with -bare option
Added HUD UI html example and updated test scene
Fixed bow viewmodel prefab creating errors
Fixed editor errors when running client only
Deleting WebPlayerTemplates again
Error logger, add current dll timestamp
Merging HUD UI and angular app setup
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error
Fixed client "same key already exists in the dictionary" with string pooling
Use software HTML rendering. Which is a shitload faster for some reason!
Added Sentry error reporting
Moving HTML stuff around a bit - using angularjs
Fixed not saving properly
Added editor menus to load/save
Changed WorldItems item network updating from ticking to event based (server performance++)
Terrain height has to be interpolated and normal can be nearest neighbor
Various grass and decor system tweaks
Added methods to get interpolated values from the thread safe terrain math class
Added FPS graph (fps.graph true/false)
Tweaked FPS graph to display raw rather than smoothed values
Fixed exception when cancelling task when no tasks exist
Run tick cycle every 60th instead of every 30th
Fixed console variables not setting (schoolboy error)
Added replacement menu test scene
moar waterpipe shotgun animations
Attempt at fixing the terrain texture / normal map blurriness
Server performance, prevent ticks from bunching up
Changed how scripts interact with terrain data and math
This should be somewhat future-proof now, but some things might still change
Improved grass LOD transition
Grass and foliage shader OCPD tweaks
Added wind to grass shader
Added smooth fadeout to grass shader
Added foliage shader (without wind for the time being)
Improved grass LOD transition
Made grass renderer auto-disable if the mesh of a patch is empty
Made grass atlas only tile in x direction to avoid uv bleeding
Added writecfg, server.writecfg
Added replicated convars
Accidentally re-wrote half the console system
Listen server creators are now admins
Fixed Jog Left being fucked
Linux native library update
This should fix dead players over-thinking on server
Fixed string pooling sending continuously in listen server