branchrust_reboot/maincancel

34,618 Commits over 4,444 Days - 0.32cph!

9 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
9 Months Ago
fix HUD Vitals sorting layer overriding prefab value
9 Months Ago
merge from demoshot_ui_fix
9 Months Ago
Viewmodel_Shotgun_Shells -> main
9 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
9 Months Ago
merge from drone_storage_slot
9 Months Ago
merge from volcano_stuff
9 Months Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
9 Months Ago
Merge from vram_monitoring
9 Months Ago
merge from optimise_laserbeams
9 Months Ago
merge from meta_shift
9 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
9 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
9 Months Ago
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9 Months Ago
Regenerate ConsoleSystem.cs
9 Months Ago
Merge other fixes from /indirect_instancing
9 Months Ago
Merge build fix from /indirect_instancing_fixes
9 Months Ago
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9 Months Ago
Merge from /indirect_instancing_fixes
9 Months Ago
merge form meta_shift
9 Months Ago
meta_shift -> main
9 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
9 Months Ago
merge from test_generator_snapping
9 Months Ago
merge from hide_combatlog_network_ids
9 Months Ago
merge from fillmounts_command
9 Months Ago
merge from catapult_adminreload_fix
9 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
10 Months Ago
merge from meta_shift
10 Months Ago
gifted_bag_tugboat_pickup -> main
10 Months Ago
Merge from night_lighting_fixes
10 Months Ago
subtract flashlight beam optimizations
10 Months Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
10 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
10 Months Ago
merge from drone_storage_slot
10 Months Ago
meta_shift -> main
10 Months Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
10 Months Ago
Merge from underwater_lab_windows_fix
10 Months Ago
Merge from render_pipeline_testing
10 Months Ago
merge from monument_shuffle
10 Months Ago
merge from stringpool_warnings_investigation
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from meta_shift
10 Months Ago
merge from fix_vitals_sorting
10 Months Ago
merge from vehicle_damage_stat_display
10 Months Ago
merge from marker_teleport
10 Months Ago
merge from bear_meat_20
10 Months Ago
merge from sleeping_bag_shadows
10 Months Ago
merge from optimize_flashlights
10 Months Ago
merge from codelockedhackablecrate_modded_prefabs