31,160 Commits over 3,928 Days - 0.33cph!
Potential fix for RelationshipManager.UpdateReputations performance issue
merge from tugboat_supplydrop_fix
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
Minor edit, moving order of things in boat method
Fixed several bugs with the tugboat shore drift collision check
Don't serialize forceAcceptAmmo no attack heli turret
merge from chinook_ground_fx_fix
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Fixed tugboats not drifting if they had deployables or doors.
Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
Attack heli: Fixed gunner interaction being possible from driver seat
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Attack heli now shows damage FX on the rocket pod texture too
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merge from ConvexDeployables
More efficient vehicle finding in fixcars convar
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
Don't reset boat shore drift start time when restarting server. Save the value.
Added boat position to boatdriftinfo convar
Merge from heli_flares. (F15 FX update)
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)
Fixed keycode entry UI sometimes showing up when it shouldn't be in modular car interactions
Merge Attack Helicopter -> Main
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merge from terrain-texture-lod-fix
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Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
Merge from parachute (fixes, sam site targeting)
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
subtracking
86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
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