31,160 Commits over 3,928 Days - 0.33cph!
Merge ConvexDeployables -> Main
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
Fixed RMB firing attack heli rockets when not in gunner view
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Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
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Merge from global_networked_bases
Fixed rocketsSinceReload compile issue
Merge Attack Helicopter -> Main
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Merge Cathode-Tweaks -> Main
Merge from global_networked_bases -> main
Merge from global_networked_bases -> main
Merge from /main/water5-black-flicker-fix
Merge from /main/shader-fix-2 (6P lit particles, edit-mode lighting, smoke & censor fixes)
Fix missing code from previous commit
Another fix for the boat drift system
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
Merge from global_networked_bases -> main
Attackheli gunner camera clarity iteration.
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
Merge cathode-tweaks -> main
Merge from global_networked_bases -> main
Merge from global_networked_bases -> main
Merge from global_networked_bases -> main
Merge from global_networked_bases (this contains a Network++)
Added world edge push back support to the Summer DLC mountables
Merge Attack Helicopter -> Main
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Merge from elevator_io_display_fix
merge from transparent_footstep_fix
Merge from building_skin_tier_fix
Merge from sewer_branch_water_fix
Merge Attack Helicopter -> Main
Merge HeliDamageTexture -> Main
Overwrite libsqlite3.so if it already exists
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now.
Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
Clearer formatting for Buoyancy checks
Potential fix for sleeping bag options persisting on the map screen when changing server
Re-added a line removed in
85786 - it's needed.
Use a Discard var for WaterInfo in IsInWaterVolume