32,120 Commits over 4,018 Days - 0.33cph!
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
merge from gnb_fix_mirror_fixes
merge from qol_pickafriend_color
merge from fix_pipe_tool_reconnect
merge from microphone_powerusage_fix
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merged from keycard_color_fix
merge from wounded_map_fix
merged from workshoplightfix
merge from map_entity_load_fix
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Fixed aggressive scene view artifacts on Mac/Metal
merge from metal_detector
merge from test_gnb_memory_leak -> main
(fix GNB memory leak)
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Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
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Fixed upkeep resources cost texts being too large
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merge from server_parent_pid
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merge from vending_machine_optimisation
merge from new_vendor_map_ui
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Fix bugs with attack heli rocket/flare firing lockouts
Fixed efitor refl probe blinking occasionally in scene view
Updated Workshop scene to have night time lighting
merge from youtooz_deployables
merge from default_nudity
merge from binoculars_rangefinder
Potential UpdateHolsteredOffset nre fix
Attack heli: Reset flare and rocket timers if new inventory is loaded in
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
- Attack heli flares can now only be fired once every 30 seconds
- Added small lights to the heli pilot controls that indicate rocket and flare readiness
- Added a little ding sound when flares become available again
- Improved attack heli rocket hit pos prediction marker accuracy slightly
- If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray
- Added a couple of useful methods to ItemContainer
Fixed tree billboards being aggressively culled after
92683
merge from server_noconsole
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard