branchrust_reboot/maincancel

31,159 Commits over 3,928 Days - 0.33cph!

1 Year Ago
merge from default_bp_changes
1 Year Ago
restoring 86637 default_bp_changes
1 Year Ago
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1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
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1 Year Ago
Merge HomingVsPlayerHelis -> Main
1 Year Ago
merge from parachute
1 Year Ago
merge from bags_bottom_layer
1 Year Ago
merge from hotairballoon_deathscreen
1 Year Ago
network++
1 Year Ago
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1 Year Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
1 Year Ago
Merge HAB Armor Damage -> Main
1 Year Ago
merge from global_networked_bases
1 Year Ago
network++
1 Year Ago
merge from global_networked_bases
1 Year Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
1 Year Ago
Removed HAB debug print
1 Year Ago
Enabled repairing the HAB armour (with hammer)
1 Year Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
1 Year Ago
Removing unused using from SeekingServerProjectile
1 Year Ago
network++
1 Year Ago
merge from HAB_armor
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from parachute
1 Year Ago
A bit more nuance to the ground control system for helis
1 Year Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
1 Year Ago
Fixed being able to ground-control attack heli while engine is off
1 Year Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
1 Year Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
1 Year Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
1 Year Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
1 Year Ago
Changed auto-hover command to shift-M3
1 Year Ago
Merge from parachute
1 Year Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
1 Year Ago
Converted StandingWeaponRack to use all convex colliders
1 Year Ago
Fixed weapon rack collider being on Default instead of Deployed layer
1 Year Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
1 Year Ago
Updated clan table base prefab
1 Year Ago
Clan Table - fixed not all colliders being on Deployed layer
1 Year Ago
Subtracting 86646
1 Year Ago
2021 server NavMeshAgent tests
1 Year Ago
Can deploy weapon racks and clan table on tugboat
1 Year Ago
subtracting 86637
1 Year Ago
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1 Year Ago
merge from default_bp_changes (UI / user feedback tweaks)
1 Year Ago
merge from dof-leaking-fix
1 Year Ago
merge from PvEAllowHurtNPCs
1 Year Ago
Potential fix for RelationshipManager.UpdateReputations performance issue