32,095 Commits over 4,018 Days - 0.33cph!
merge from base_decor_DLC
merge from base_decor_DLC
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
Attempt at fixing contacts Graphics.CopyTexture error
merge from water-camera-fixes
Tiny fix for compile error in "Core/Generic" shader
merge from gnb_distance_convar_save
merge from building_skins_4
Fixed corrupted 2module_flatbed prefab
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merge from threadsafe_protobuf
reapplying threadsafe_protobuf
merge from fix_team_invite_clientside
merge from global_networked_bases
merge from craft_amount_reset_fix
merge from shotgun_trap_auth_fix
merge from graphics_dropdown
Define player heli engine starting flag
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
Merge IsVisibleRedo -> Main
Merge EntityFlagToggleWarning -> Main
Fixed error in "Core/Generic" shader
merge from switch_inputs_io_fix
merge from planter_pickup
merge from graphics_dropdown
merge from SubmarineParentFix
merge from vm m249 skinning fix
Final car explosion force edits
Another explosion force edit
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
merge from transparent-shadow-receiver
merge from branch_open_interact_delay
merge from torch_extinguish_fix