32,095 Commits over 4,018 Days - 0.33cph!
merge from turret_flashlight_load_fix
merge from cached_browser_lag_fix
added new pipe tool texture atlas variant for more variety
▍▋▄▆▇█▄▉▅▊▉ ▌▉▆▋▋ - ▆▍▊▆▉ ▊▌▆▌ ▄▆▌█▅▊▊_▄▆▊█▄_▊▅▅▄▋▌_▋█▅
merge from cached_browser_tag_fix
█▅▋█▇█ ▉▌█▌▄ █▋▄ ▆██▆▄, ▄▊ ▉▄▅ ▊▆▅▆▅▇▋ ▄▋▌█▊▅▊▄ ▉█▆▊ █▆▆▊▅
Only show No Respawn HUD icon when on a tugboat
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
thumb_up
26
thumb_down
25
merge from force_update_workbench_trigger
reapplying merge from force_update_workbench_trigger
merge from force_update_workbench_trigger
merge from vending_admin_height_fix
merge from turret_interference
thumb_up
21
thumb_down
65
merge from RestrictSpawnNearMonuments
merge from underwater_brightness
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
merge from gnb_startup_nre
Water Jug Charitable Rust icon
merge from building_skins_4
Potential AttackHelicopterTurret Load NRE fix
Merge from ghost_sheet_fixes
merge from player-heli-sound-polish
merge from HomingMissileLauncher
Fixed exception when using teleport2death if the player hasn't died yet
subtracting
87969 threadsafe_protobuf
merge from ddraw_improvements
merge from Attack Helicopter
merge from threadsafe_protobuf
subtracting
87933 threadsafe_protobuf - investigating several issues
merge from threadsafe_protobuf
merge from teleporteveryone2me