branchrust_reboot/maincancel

39,718 Commits over 4,566 Days - 0.36cph!

10 Months Ago
Merge from dropped_item_optim
10 Months Ago
merge from indirect_instancing
10 Months Ago
Merge from naval_update
10 Months Ago
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10 Months Ago
50cal_fullammo_spawn -> main
10 Months Ago
rhib_passenger_light_fix -> main
10 Months Ago
merge from deployer_vm_3p_fix
10 Months Ago
boat_planner_new_icons -> main
10 Months Ago
deepsea_disable_drone -> main
10 Months Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
10 Months Ago
merge from naval_update
10 Months Ago
boatai_cleartarget_fix -> main
10 Months Ago
Fix pool leak in TimedExplosive
10 Months Ago
boatai_clartarget_fix -> main
10 Months Ago
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
10 Months Ago
Removed test cubes from CraggyIsland
10 Months Ago
merge from naval_update
10 Months Ago
merge from lifestory_snake_fix
10 Months Ago
Merge from standard_shader_decal_layers
10 Months Ago
Fix skip domain reload
10 Months Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
10 Months Ago
boatai_targeting_bugs -> main
10 Months Ago
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10 Months Ago
fix handmade shell not having subtype for ammo indicators
10 Months Ago
S2P both oil rigs Codegen
10 Months Ago
merge from naval_update keep source on the oilrig scenes
10 Months Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
10 Months Ago
autoturret_improvements -> main
10 Months Ago
autoturret_improvements -> main
10 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
10 Months Ago
Merge from client_performance_session_fix
10 Months Ago
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10 Months Ago
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10 Months Ago
Phrase update
10 Months Ago
merge from naval_update
10 Months Ago
turret_ai_dotproduct_fix -> main
10 Months Ago
boatai_singlegroup_attacks -> main
10 Months Ago
ptboat_mountedturret_improvements
10 Months Ago
Fix workshop player models not playing their animations.
10 Months Ago
boatai_leftover_logs_2 -> main
10 Months Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update
10 Months Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
10 Months Ago
merge from ScientistPlushie
10 Months Ago
merge from HeavyScientistPlushie
10 Months Ago
Merge from naval_update
10 Months Ago
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10 Months Ago
Merge from naval_update
10 Months Ago
merge from naval_update