31,169 Commits over 3,928 Days - 0.33cph!
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
Interaction sounds for santa present airdrop
Fixed santa sleigh reindeers not animating
Updated Ice Throne deploy effect + collider phys materials to better match the item
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Moved Ice Throne dismount points out a little further
Shift the chair dismount check point up a little. Helps with chairs that are sitting on rubble etc.
resolved some ice throne mounting issues
Subtract
77636, wrong branch
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Fixed most dismounting issues with chairs (since 77428).
touching xmasdungeon.population
reapplying
77572 Xmas merge
subtracting
77572 for now due to server and client startup errors
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain
Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
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Merge from xmas_2022 - Season's Beatings!
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enabled shadow casting on LOD0,1 of codelock
Disable underground layers for network visibility grid
Recalculate network groups for entities when loading saves
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Fixed one rowboat mount point not working
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No detail alpha by default for CarKeypad material
Car keypads now look progressively more damaged, like the main vehicle does
Code lock vehicle models now fall off when the door panels that they're attached to fall off (don't worry - the actual lock still functions though)
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Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
full manifest rebuild - build times
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.