reporust_rebootcancel

106,757 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Fixed a couple of packing bugs
7 Years Ago
Added nav_grid convar + ai tweaks.
7 Years Ago
merge from main
7 Years Ago
Ai tweaks, better dynamic cover.
7 Years Ago
Merged from GameTips
7 Years Ago
Achievement UI (hidden)
7 Years Ago
unsued variable fixes
7 Years Ago
Finished packer improvements + cleaned up
7 Years Ago
Some ai tweaks
7 Years Ago
Added sysuid console command (prints unique device identifier)
7 Years Ago
Merge from main
7 Years Ago
Can once again paint terrain in play mode in the editor
7 Years Ago
Updated mountain placement topology filter
7 Years Ago
Icebergs
7 Years Ago
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
7 Years Ago
More robust dynamic cover point volumes.
7 Years Ago
Latest Steamworks
7 Years Ago
HowToOpenCrafting
7 Years Ago
Updated mountain biome maps
7 Years Ago
Better biome map bake
7 Years Ago
Modular
7 Years Ago
Updated manifest
7 Years Ago
Merged from ai_2 branch
7 Years Ago
Fixed NRE in dynamic cover volume generation.
7 Years Ago
Merged from main
7 Years Ago
Removed deprecated nav_local
7 Years Ago
Dynamic generation of cover point volumes.
7 Years Ago
Fixed construction atlas material
7 Years Ago
Some preparations before pushing branch to main
7 Years Ago
Updated mountain placement biome filter
7 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
7 Years Ago
Re-exported mountain biome textures
7 Years Ago
models touch ups
7 Years Ago
file cabinets models/cols/prefabs/textures
7 Years Ago
Merge from main
7 Years Ago
Spawn mountains after all terrain maps have been generated
7 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
7 Years Ago
Cover points has a score associated with them.
7 Years Ago
Merged from main
7 Years Ago
merge from main
7 Years Ago
fixed bug allowing bypass of time based options shortened mineral analysis duration
7 Years Ago
analysis now shows surface resources as well as deep mining resources
7 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
7 Years Ago
survey crater analysis baseline survey craters can be mined for surface resources
7 Years Ago
Unpacked test material
7 Years Ago
compile fix
7 Years Ago
Another round of safe-guarding navmesh agent usage. AiManager and DynamicNavMesh now play better together (when managed navmesh grid is disabled).
7 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
7 Years Ago
Enabled culling on glcore
7 Years Ago
Fixed compute shader error on glcore