128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge logic from remove point of interest methods into a new method that takes a list as a reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site WIP.
Recycler and FuseBox fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing MeshReplacement system etc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced horse equipment slots from 6 to 4
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE fix
fixed initial horse looting having all cells visible
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Digger vehicle / rebuilt far distance LODs with baked textures
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                added saddle bags and horse shoes
added horse information panel
added additional horse equipment information
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warehouses
Nixed some stray deprecated scripts
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Changed Transport heli explosion sound
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] 34 assets in compound scene updated with vertex shader LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
 
                
                
                
                
                
             
         
        
            
            
            
                
                + changed lods in depolyables
 
                
                
                
                
                
             
         
        
            
            
            
                
                + [D11] Gas Station objects removed/manifest updated/scene to prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] update some unused shaders just to shut up the errors.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] add missing engineTime in Entity message
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse breeds affect speed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Re-enable hurt overlay on console
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved bone retargeting step
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                punch scale the progress timers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed workshop skin preview for newly created deployable skins not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable the icon scaling on MouseEnter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from map_improvements
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Server stripping latest
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for some monument prefabs spawning at origin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from map_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
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                BBQ and campfire no longer share the same phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] IP address added to player_joined Rustworks event.