reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
[D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
7 Years Ago
Network++ Save++
7 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
7 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
7 Years Ago
reenabled sound
7 Years Ago
[D11] Re-enable notifications after solving zip files
7 Years Ago
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7 Years Ago
potential fix for all player types animating with a parent
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
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7 Years Ago
[D11] Turn off notifications while I work out some kinks
7 Years Ago
fix for broken CopyComponent
7 Years Ago
[D11] Remove zip if already exists
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Remove the zip after copying
7 Years Ago
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7 Years Ago
M39, lods world model and view model and textures
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Copy the zip to the build drive for before deployment
7 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
[D11] Zip the build of the server
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
7 Years Ago
[D11] Fix for Textmesh pro
7 Years Ago
Merge from d11_console_version
7 Years Ago
[D11] Use D11JenkinsFile from MS1 Branch
7 Years Ago
[D11] Fix for issue when loading through bootstrap
7 Years Ago
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
7 Years Ago
Cherry picking 28953
7 Years Ago
cargo ship map marker cargo ship movement improved cargo ship ladder mounting improved cargo ship NRE on exit fixed
7 Years Ago
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7 Years Ago
7 Years Ago
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