reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Added anim events to rock vm
10 Years Ago
Fixed issue with impact sounds not working on the hammer
10 Years Ago
Rebuilt nametag prefab
10 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
10 Years Ago
Don't allow sleeping when dead
10 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
10 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
10 Years Ago
Results from a fresh import
10 Years Ago
Small fix for scene stuff.
10 Years Ago
Scene stuff.
10 Years Ago
Re-adding error logging
10 Years Ago
Small backup commit.
10 Years Ago
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
10 Years Ago
Added alternate attacks for rock & hammer
10 Years Ago
Increased bear attack range to keep him from pushing players around
10 Years Ago
Fixed railing being deployable over doorway
10 Years Ago
Refactored AILocomotion
10 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
10 Years Ago
Don't treat the menu background as a monument
10 Years Ago
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
10 Years Ago
Untagged background camera from being main
10 Years Ago
Fixed background bear bullshit
10 Years Ago
Updated to Unity5b9
10 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
10 Years Ago
Time of Day update to 2.3.1 prerelease 1
10 Years Ago
Added AIObstacleMesh to all rocks
10 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
10 Years Ago
Updated ConvexHull Added better normal gizmo to MeshInfo
10 Years Ago
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
10 Years Ago
Added trivial reject to AIObstacle
10 Years Ago
Tweaking build process
10 Years Ago
updated hatchet AO
10 Years Ago
updated hatchet maps
10 Years Ago
updated hatchet specmap
10 Years Ago
Changed background scene into a scene2prefab
10 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
10 Years Ago
Merged with latest
10 Years Ago
3rd person shotgun animations done
10 Years Ago
Switching standard/terrain shader spec to physical-based params; Fixed a few issues Preparing "Rust/Standard Legacy Terrain" for Petur's tests & feedback
10 Years Ago
adjusted the shotgun_wm model so it aligns properly with the 3rd person animations; added bota bag to the mecanim layers
10 Years Ago
Removed deprecated shaders; moving pvt shaders to play nicer with existing folder structure Added standard/universal terrain shaders for legacy terrains; renamed existing to include procedural
10 Years Ago
Terrain and scene file for Diogo.
10 Years Ago
Completed AIObstacleMesh (might still need some optimizations)
10 Years Ago
Changed parallax distortion closer to previous setting (diff scaling)
10 Years Ago
Started optimizing PVT shaders; split tile rendering into near/far Started cleaning up PVT and derived terrain shaders; paving the way to standard/universal Added first version of standard/universal shaders; still need testing Moved some PVT shaders and includes around; nothing major Fixed parallax seams on PVT shaders
10 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
10 Years Ago
Fixed stone Hatchet prefab
10 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
10 Years Ago
10 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles