128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Shutting up NFAA error; made it SM 3.0 only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Starting reload experiment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed resource gathering, gather/damage amounts now specific to each weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Satellite dish LODs to be inside FBXs, updated prefab scene
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unified some painful to maintain duplicate rock prefabs (long overdue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some snowy forest bushes spawning on non-snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for player corpse not being harvestable
balance for animal corpse contents
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed weird spear animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed some missing references (causing invisible viewmodels)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging reloading into main
network protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
 
                
                
                
                
                
             
         
        
            
            
            
                
                env.time will change the time on the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Footsteps WIP / Ambience tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a 'dryfire' trigger to the firearms
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                less fov on revolver fire
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a blend to the dryfire animation so it doesn't snap noticably
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                bugfix for harvesting corpses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at snow and wood footsteps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SceneToPrefab not removing itself after overriding the prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some buggy shorelines