127,304 Commits over 4,109 Days - 1.29cph!
Tweaked water / landmass ratio
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
vertex normal fixes, collision improvements
WTP Scene dressing update
Death screen: bear.prefab -> bear
Some tweaks to pigeon nest structure models/prefab
fixed sandbag barricade (prop version) never culling in dungeons
Ration floating box: fbx, lods, col, textures and materials
Added "graphics.lso" command to enable large scale occlusion
Fixed a few more bugs + simplified inspector
updated to b19
stone spear cheaper
furnace / storage box earlier (before metal objects)
Tweaked default values; fixed toggling
set up aim throwing for bone knife
updates to other throwables
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post
Removed ExecuteInEditMode
Merged from large scale occlusion branch
Switched to using CommandBufferManager to ensure CB ordering
Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
Fixed lso compute causing leaking during blur
lowgrade fuel default unlock (DERP)
Fixed potential client side NRE
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
Fixed client compilation
Fixed a few prefabs
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
decay.scale convar scales both decay delay and decay duration
Cleaned up a few prefabs
Added item names to related debug output
Fixed holosight item showing a phantom file / duplicate error
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
Merging update for Hapis/Savas islands
Melee distance padding tweak
Fixing some material import settings (as discussed with Vince)
Mortar (need to check shader - it goes invisible when applied)
Patrol helicopter server gibs entity bounds
Fix for invisible materials in empty scenes