127,190 Commits over 4,109 Days - 1.29cph!
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
Fixed surface dimensions mismatch error when resizing viewport
Lighthouse collision fixes
Cave roots and ivy: texture set/material
Lighthouse loot spawn setup and LOD cleanup
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
Moved deferred decals to rendering folder
Retired displacement layer (no longer needed)
Added shader parameter for displacement height to grass shader + material
Fixed lighthouse LOD uvs and reduced material number
Updated native binaries: added dev request cancellation
Potential fix for crashes when switching servers (RUST-827)
Fixed pvt not disabled in lowest shader levels
Fixed DX9 white player in player preview (RUST-1294)
Fixed foliage displacement NRE when leaving server
Fixed all grass appearing displaced with grass displacement disabled
Exposed high resolution terrain height and slope maps to shaders
Grass displacement now also works on big maps
Fixed all grass appearing displaced with grass displacement disabled (for real)
Reduced resolution of coarse terrain height and slope maps
Added grass displacement toggle to graphics options
Made terrain height and normal textures readable at runtime (required for coarse map generation)
Optimized coarse height and slope map generation in standalone builds
trying to untangle crap 1
trying to untangle crap 2
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
progress - vertex painting
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied
Fixed
cherrypicking the deferred decal shader fix
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
Attempt to fix gbuffer channel interference in decal shader
Building blocked message is only shown when in building mode
Holding a hammer also enables the building blocked message
cherrypicking the deferred decal shader fix
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene