128,894 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added custom version of playdead's temporal anti-aliasing
 
                
                
                
                
                
             
         
        
            
            
            
                
                XP saving uses protobuffers, no garbage
XP databases will be converted on first run
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Mixed in unity-std temporal anti-aliasing; has proper tonemap+reverse => filters bloom flicker; kept best of both
Better integration with native motion vectors
Added FXAA as an option for low end
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed  taa component position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Probably fixed loot sometimes opening with the wrong panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible NRE's in LifeInfographic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1129 Binds activate when typing in chat and console
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1091 Pie menu red overlay covering
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when using freecraft in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                SQLite memory safety
Turned off pool diagnostics (performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Trim item owner count on load
Optimized how owners are serialized
More profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Network allocation tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                More memory optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
 
                
                
                
                
                
             
         
        
            
            
            
                
                bonus obeys maximum limit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Facepunch.System to latest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more stats to serverinfo
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield work backup
hangar WIP models
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed placement ghost flickering due to rain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prerelease (gunplay reboot + music system)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Are scene names case sensitive?
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed vertexlit blended shader not getting proper lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water drop refraction (fish trap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing music assets because Unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing music prefab because Unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing music code because Unity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked ocean caustics animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved fxaa quality by tweaking input; still much faster than any other option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropdown convar forced value on awake