128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing music assets because Unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing music prefab because Unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing music code because Unity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked ocean caustics animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved fxaa quality by tweaking input; still much faster than any other option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dropdown convar forced value on awake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging from temporal-aa branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 . completely revamped xp earner categories
 . max xp you can earn from any player clamped to 6
 . xp earned from other players tapers off the more they earn for you
 . xp from using resources for crafting removed
 . diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab name lookup optimization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unity 5.4.0b25 (to see if it fixes build server crashing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raknet test
Timewarning - do nothing when not enabled at all in release builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed temporal-aa legacy opengl compilation errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed motion vector issues when tssaa is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                b25 speedtree shader update (won't break earlier versions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model state updating too often
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stopped animals sending network update every few ms for seemingly no good reason
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NotImplementedException
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a buttload of warnings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed exception on stream.Position
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Netgraph, disabled by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Check protocol version after the branch since the Steam beta kick message is easier to understand
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket LOS check improvement (RUST-1139)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well
Experimental tssaa motion based feedback factor scaling (sharper in motion)
Switched tssaa sampling to halton_2_3 (8TX) 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight tweak for even more sharpness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lerp fix, assuming it works without testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed earning xp from eating your own food
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server NRE caused by trying to read clientBranch from out of date clients
 
                
                
                
                
                
             
         
        
            
            
            
                
                no double xp from breaking lootable objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield hangar COLs and prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shader find FXAA shader; already assigned via inspector
Added default shader assignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attempt for black cancer taking over the screen when using temporal aa