128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProjectVersion / ProjectSettings b25 auto updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actual fix for temporal-aa black cancer + tiny alu opt
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▅▊▍ ▍▍▍▇▅▌ ▄▄▌ ▊▇▄▉▆▄▇▋█ ▅▊▅▅▇▌▋ ▋█▇▆▉ (▅▄▉▉-▍▊▋)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed TimeWarning disposal profiler situation
Moved netgraph to Rust.UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed hacky motion vector non-jitter matrix code now that we're on b25; using built-in, fixes issues with viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed GetBetaName exception when steam isn't running (benchmarks etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Helk'd it, left a buunch of Debug.Log's in the code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow reload anim length now matches ironsight start point
 
                
                
                
                
                
             
         
        
            
            
            
                
                Console system to its own library
 
                
                
                
                
                
             
         
        
            
            
            
                
                debug stuff for ownership
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
 
                
                
                
                
                
             
         
        
            
            
            
                
                small water catcher tap collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water fog dithering causing it to be ligher than it should
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shader error for server build
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield work backup
Tower antena models/LODs/COLs/Prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▋▉▇▊▉ ▇█▋▍ ▊▅▍▇▇▍ ▊▆▋▋▅▄ ▅▅▌▉▆█ ▊██▅▋▋▋▊▅▌▊▊ ▍▋▌▊▉▅▅▄▄▄▅▋▍ ▇▊▆▉'▇ ▉▄ ▆▌▋▇██ ▇▆▊▊▌▋▊▄ / ▌▇▅▉▉ ▋█ ▆▇▉▆▋ ▆█▄█▅▋▆▉▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed viewmodel shadows going crazy after disabling temporal-aa
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
 
                
                
                
                
                
             
         
        
            
            
            
                
                tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                More b25 shader updates, including a standard core shader change that reduces alu
 
                
                
                
                
                
             
         
        
            
            
            
                
                weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                large furnace no longer placable in water
 
                
                
                
                
                
             
         
        
            
            
            
                
                refined metal added to double toptier door cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed flamer particle effects bouncing
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person  aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animal damage uses base protection again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial building windows use separate colliders (on the transparent layer)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bald patch on wolf head dress
 
                
                
                
                
                
             
         
        
            
            
            
                
                command to relock blueprints and refund all spent xp
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
 
                
                
                
                
                
             
         
        
            
            
            
                
                rename reoll method + help strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed protective armor absorbing damage from animal attacks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Touched all rust/std shaders to trigger b25 brdf alu opt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Colours, exceptions, signing