128,924 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                refined metal added to double toptier door cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed flamer particle effects bouncing
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person  aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animal damage uses base protection again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial building windows use separate colliders (on the transparent layer)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bald patch on wolf head dress
 
                
                
                
                
                
             
         
        
            
            
            
                
                command to relock blueprints and refund all spent xp
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
 
                
                
                
                
                
             
         
        
            
            
            
                
                rename reoll method + help strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed protective armor absorbing damage from animal attacks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Touched all rust/std shaders to trigger b25 brdf alu opt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Colours, exceptions, signing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted some OnValidates to DoPrepare
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed projectile speed verification getting inaccurate when server FPS are insanely high
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed excessive reach on certain melee weapons (for example the rock)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed NRE in PlayerMetabolism.CanConsume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for rare NRE when cancelling loading screen
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed UI.Ingame.Hud layer sort order
Added UI.Ingame.Hud.Menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide rcon password on command line properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warning stating motion vectors require depth camera mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Steamworks tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed black graphic distortion in dungeon tunnels (RUST-1147)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log Print
Retry properly
EAC Hash
 
                
                
                
                
                
             
         
        
            
            
            
                
                More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Same alu reductions to ocean and river shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                no sprinting while reloading the crossbow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                neck is no longer consistered for headshots derp
 
                
                
                
                
                
             
         
        
            
            
            
                
                no more empty heli loot crates RUST-1149
 
                
                
                
                
                
             
         
        
            
            
            
                
                Part 1 of manual cherrypick