reporust_rebootcancel

120,505 Commits over 4,018 Days - 1.25cph!

11 Years Ago
exported tweak naked legs mesh
11 Years Ago
Fixed deployment guides not changing colour properly
11 Years Ago
skinned LOD2 naked torso mesh
11 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
11 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
11 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
11 Years Ago
Free + Instant crafting for admins/editors
11 Years Ago
Fixed "Unpooled Part Name" when attacking animal
11 Years Ago
Fixed UI lag caused by UpdateGlobals Invoke
11 Years Ago
Transform.FindChildRecursive is now case insensitive Fixed wolf ragdoll not copying bones from parent Fixed wolf ragdoll not copying blood effects from parent
11 Years Ago
Fixed wolf corpse being single hit harvest Fixed wolf corpse not being made of Flesh
11 Years Ago
Added client.fov convar Fixed floating above world for a frame when joining the game
11 Years Ago
Torch wall mount meta files, my bad!
11 Years Ago
Stop co-routines when entity is network-destroyed
11 Years Ago
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
11 Years Ago
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
11 Years Ago
Show which item it couldn't replace in Replace module
11 Years Ago
Missing endsample
11 Years Ago
Reduced the amount of animals until we fix the perf Added ai.tick Added ai.move More profilers
11 Years Ago
Added profiler samplers for AI behaviours
11 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
11 Years Ago
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
11 Years Ago
Fixed metal_plate_torso not having any meshes
11 Years Ago
Workaround for foilage outline on menu screen
11 Years Ago
Time of Day update to 2.2.0 prerelease 2
11 Years Ago
Material tweaks Switched off directional fog
11 Years Ago
Minor wolf controller tweak
11 Years Ago
Added fog density control to atmospheric blend.
11 Years Ago
Time of Day update to 2.2.0 prerelease 1
11 Years Ago
checking in fixes for the model errors concerning the burlap trousers and shirt
11 Years Ago
Attempt at fixing NREs in WaterUpdate
11 Years Ago
Fixed torch worldmodel
11 Years Ago
Updated the w_torch with the new torch and LODs.
11 Years Ago
checking in the plate armor with fixes to the mesh, textures should already be up?
11 Years Ago
Updated the v_torch.fbx with the new torch model, also adding the new textures.
11 Years Ago
improve the jumping animations (running jump looks more natural / also fixed how the landing occurs so it happens immediately when the player lands), tweaked the run animation for the rifle.
11 Years Ago
added a couple extra torso flinch entries to the flinch array.
11 Years Ago
-fixed the ikWeight settings on several of the animations. Added a couple of extra torso flinch animations to the state machine
11 Years Ago
added pistol/rock/torch animations to the player anim_controller; fixed a bunch of timing issues. (verified that player animations are working in the "TestLevel" scene)
11 Years Ago
Minor spec tweaks on skin.
11 Years Ago
Water tweaks.
11 Years Ago
Fixed snow & sand rocks.
11 Years Ago
Temporarily deactivated the slightly broken horizon clouds.
11 Years Ago
PBR'ed the plain rocks.
11 Years Ago
Colour grading for TODs and biomes.
11 Years Ago
More LUTs
11 Years Ago
Backup committing a few lookup tables.
11 Years Ago
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
11 Years Ago
Cleaned up Atm Blend and replaced BlendLUT in Main Camera prefab
11 Years Ago
Added Atmospheric Blending; superset of BlendLUT doing temporal conditions across multiple latitudes/biomes Fixed AM vector rendering code