127,288 Commits over 4,109 Days - 1.29cph!
Added pooling support to loot containers and collectables
Wooden Armour uses correct icon
Fixed visibility check for local occludees per entity
Fixed extinguish sometimes being called twice on fire / water entities
Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
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searchlight
phrases
manifest
protocol++
Improved closest cascade resolution when using two cascades
Rocket factory interior progress
Disabled culling on glcore coz readback is stalling; needs proper async
backup/progress - ironing out materials for macrodetail
searchlight fixes/balance/visual improvements
lr300 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
rocket launcher viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
thompson viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
semi_auto pistol viewmodel tweaks ( fixed clipping at certain FOVs, improved animations )
binocular viewmodel tweaks ( fixed the weird wrist pose )
mp5 viewmodel tweaks ( fixed clipping at certain FOVs, improved animations, fixed ADS alignment )
pickaxe viewmodel tweaks ( fixed clipping at certain FOVs, improved animation, fixed wrist pose )
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Fixed server browser list scrollbar
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call)
Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
Optimized sound / particle parent disconnects
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
Stripped a missing camera component from some nested cameras
Stripped a missing script from UI scene (console input field)
Simple sight world model lod updates
searchlight beam improvements
codegen + manifest ( fixes spotlights )