127,293 Commits over 4,109 Days - 1.29cph!
Fixed torch light culling mask
Subtracting
20023 to try a different way
Fixed spikes when removing entity
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration)
Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead
ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
Rocket factory site / texturing pass / backup
animals align to terrain height/slope
animals try and face attack target
fixed rare issue where a dead helicopter could enter a strafe
Spinner wheel sounds
Water lapping sound polish
backup/progress
bit of overgrowth for preview
Fixed RustBuilder not building all all platforms as debug build
Added OpenGL core to Windows (for asset bundles)
Fixed metal chest plate rig in prefab (RUST-1637)
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
Resizing every speedtree without care or consideration
Animal attacks show hud damage indicator
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
Updated main camera effect assignments
Fixed scene view display when skybox is enabled
Rocket factory / side tower update and staircase
Changed InvokeHandler times from AoS to SoA (performance)
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
skin approval + broken icons
Reapplied main camera effect connections
Disabled allow MSAA on main camera
Updated SSAO + fixed OnPostRender error
Reapplied packed hdr and tweaked tier settings
skin approval + icons
fixed missing hatchet
Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
backup/progress
static chair prop adapted from deployable
External walls block ai
External gates block ai (unless open)
Ores block ai
Massively improved InvokeHandler hashing
Rocket factory / side towers interior and staircases