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135,142 Commits over 4,324 Days - 1.30cph!

10 Years Ago
Updated Hangar prefab for glass transparency layer
10 Years Ago
Updated chainlink fence prefabs for glass transparency layer
10 Years Ago
Picking relevant changesets from dungeon branch for transparency
10 Years Ago
Adding a couple of files manually
10 Years Ago
Scene2Prefab
10 Years Ago
Logging tweaks
10 Years Ago
AH tweaks
10 Years Ago
updates to shotgun & bolt vm anims, clip lengths, controllers
10 Years Ago
tunnels progress backup
10 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
10 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
10 Years Ago
Double barrel shotgun sounds
10 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
10 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
10 Years Ago
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10 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
10 Years Ago
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10 Years Ago
bugfix
10 Years Ago
playercull nre fix when disconnecting
10 Years Ago
warehouse windows do not block vis
10 Years Ago
helicopter gibs do not block vis
9 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
9 Years Ago
removed garbage from airdrop loot table
9 Years Ago
Tweaked server side weapon cooldown verification
9 Years Ago
Lighthouse greybox and scene update
9 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
9 Years Ago
Slightly more forgiveness in attack entity cooldown verification
9 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
9 Years Ago
Fixed clientside placement guide as well for RUST-1209
9 Years Ago
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
9 Years Ago
AH melee weapon LOS improvements
9 Years Ago
Fixed NRE in player visibility
9 Years Ago
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9 Years Ago
supply signal drop position has a random offset of 20 units
9 Years Ago
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9 Years Ago
ownership debug tools made admin only and clientside
9 Years Ago
AH projectile LOS improvements
9 Years Ago
vm beancan grenade updates
9 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
9 Years Ago
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9 Years Ago
Fixed player corpses "flash" when hit (RUST-1212)
9 Years Ago
Can no longer interact with stuff while wounded
9 Years Ago
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
9 Years Ago
Attempt at fixing NRE when attempting to reconnect to server Prevent UDR opt from initializing when component is disabled
9 Years Ago
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
9 Years Ago
protocol++
9 Years Ago
basic position update for invisible players (so weapon moves to the right place)
9 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
9 Years Ago
server lag exploit fix fix for floating weapons fix for sleepers being invisible on terrain under certain conditions
9 Years Ago
tunnels progress backup